Solasta: Crown of the Magister

Solasta: Crown of the Magister

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[en]-Fr_Forititude the hunt (compilation)
   
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4 Jun, 2023 @ 8:33am
8 Apr @ 9:22am
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[en]-Fr_Forititude the hunt (compilation)

Description
Evil forces are gathering near Fortitude, a small frontier town in the western Marches, nestled between the Badlands and the kingdom of Salvanneth. The population is falling ill, and creatures are pillaging the surroundings. A mad druid is disrupting the town's supplies by blocking caravans. The threat grows in the darkness, while the already weakened militia fears an imminent attack.

Hired by the local militia captain, our heroes embark on a relentless pursuit to uncover the depths of a conspiracy and prevent it from coming to fruition.

Fortitude: The Relentless Pursuit is an ongoing custom campaign tailored for the Solasta DM. Chapters 1 to 7, "The Mad Druid," "The Mushroom Cave" (mapped with the assistance of Atriktoh), "The Necropolis of Fortitude," "The Dark Marsh," "The Forest of Millarbres,", "The Bastion of Bûcharbre" end "The ice Forest are already playable with the Lost Valley DLC and the Palace of Ice DLC compiled in this campaign.

**Addition of Chapter 7: "The Ice Forest" (DLC: Palace of Ice).**

It is recommended not to update your save file with the addition of the new Chapter 6 until you have completed the campaign. If you encounter save issues, the chapters are available separately here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996390845
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029319261
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066706802

Type: Story / Dungeon Crawler
Gameplay Time: approximately 20 hours
Difficulty: Normal/Hard/Very Hard (balanced group & UB recommended)
Starting Level: 7
Maximum Level Attained: approximately 13
Arachnophobia: Yes

My other campaigns:
Tranquil Shore: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854919837
Sun Moon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953027320953027320
Popular Discussions View All (1)
0
9 May @ 5:07am
Please make available on mod.io or Nexus
Ossie1972
62 Comments
Sombre06  [author] 31 May @ 1:01pm 
Yes
Ossie1972 29 May @ 2:05pm 
Thanks. So the whole campaign starts at level 7? And the old "The Mad Druid" also started at level 7?
Sombre06  [author] 28 May @ 11:11pm 
yes, this campain combine all the previous.
Ossie1972 28 May @ 4:11pm 
Does this campaign combine all the previous Fortitude campaigns into one file? Or do you play all the others first and then move to this?
seangeno 8 Apr @ 11:11am 
Ah, Thanks. I figured I got something out of order - you're the best.
Sombre06  [author] 8 Apr @ 9:22am 
update to 7.11: Addition of a variation in the quest flow for the Necropolis of Fortitude so that it can still be completed if a player detects and manually opens the secret wall leading to the necropolis.
Sombre06  [author] 8 Apr @ 8:18am 
So, in order, you need to:
Start investigating the mayor's crypt, then return to the jungle to speak to Angbi.

Talk to the spirit of the gravedigger Angbi → He gives you the clue about the existence of the secret passage In the mayor's crypt.

Go to the mayor’s crypt, but do not force or detect the secret wall manually.

Find the hidden mechanism in the mayor’s tomb — that is what must trigger the opening of the passage to the necropolis of Fortitude, otherwise the quest won’t be validated.

Once you’ve unlocked access to the necropolis, you need to return and report to Captain Thorfin.


Thanks for your feedback. I’ll add a variation in the quest flow so it can still be validated in case a player detects and opens the secret wall to the necropolis manually.
seangeno 7 Apr @ 4:37pm 
. . . it looks like I've cleared the dungeon by the floorplan . . . journal says I need to find burial for angbi body and have to go down to crypt and open secret pass - sorry to be dense.
seangeno 7 Apr @ 4:34pm 
. . . maybe I still need to find 'the gravedigger'? I thought the spirit / amnesia / angbi Was the gravedigger . . .
seangeno 7 Apr @ 4:07pm 
Ok. Sorry, but the necropolis entry only has the jungle and the scourge bar for options. the cube things blocking are gone but no new transport options . . . help ?