Solasta: Crown of the Magister

Solasta: Crown of the Magister

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[en]-Fortitude Ch6 - The Bastion of the Bûcharbre
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30 Oct, 2023 @ 12:13pm
15 Jan, 2024 @ 1:31pm
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[en]-Fortitude Ch6 - The Bastion of the Bûcharbre

Description
Evil forces are gathering near Fortitude, a small border town in the western Marches, between the Badlands and the kingdom of Salvanneth. The population is falling ill, and creatures are raiding the surrounding areas. A mad druid is hindering the town's supply lines by blocking caravans. The threat is growing in the darkness, while the already weakened militia fears an imminent attack.

Hired by the local militia captain, our heroes embark on a relentless pursuit to uncover the depths of a conspiracy and prevent it from coming to fruition.

~ Fortitude Chapter 6: The Oakthorn Bastion ~

This chapter follows Chapter 5: "The Millarwood Forest" from the original campaign "Fortitude: The Relentless Pursuit."
If you have already completed Chapters 1 to 5 and are experiencing save issues with the update to version 6.0, I recommend playing Chapter 6 in this separate module.
If you are starting fresh, for a better immersive experience, it is preferable to subscribe to the compiled campaign here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984905042
I wish you an excellent game of Fortitude!

Type: Story / Dungeon Crawler

Playtime: ~ 6 to 8 hours
Difficulty: Normal/Hard/Very Hard
Starting Level: 11, Maximum Level: 13
(Option to begin with a Level 1 character: they will receive XP to reach Level 11 at the beginning of the game).
Arachnophobia: Yes
14 Comments
Sombre06  [author] 14 Mar @ 9:39am 
On the Sombre workshop, you will find "Rive Tranquille": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854919837 .
An adventure that takes place before Fortitude and is designed for players from level 1 to 7.

The second adventure is Soleil Lune: a mini-quest where you must recover a relic, design for level 7-8 :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953027320

And Fortitude (compilation): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984905042&tscn=1741445282 .
It's a great new campaign designed to start with players around level 7 finish 16 (Currently in development – 7 chapters completed out of approximately 10).

If you want, you can also play chapters 1 to 7 separately, but I recommend the compiled campaign for new playthroughs for a better immersion.

Thank you for your interest in my creations, your support is appreciated. Have fun!
charles_watkins 18 Apr, 2024 @ 12:54pm 
Could you please tell me the correct order of play for these Fortitude modules?
shalinoth 15 Jan, 2024 @ 2:55pm 
Thank you for the fix! And thanks for quick replies here.

I continue the game :)
Sombre06  [author] 15 Jan, 2024 @ 1:51pm 
shalinoth: take a save before the lumberjacks' cutting site.
Sombre06  [author] 15 Jan, 2024 @ 1:32pm 
6.21 Progression of the lumberjack quest corrected. Returning to the bastion is now possible! Thanks to shalinoth.
shalinoth 15 Jan, 2024 @ 10:50am 
I might have to go back to a save before this map, if I find one.
shalinoth 15 Jan, 2024 @ 10:49am 
Yes, I read all the hand written notes from up there.
My quest log shows a blank entry with a tick. And the final entry with no tick.
(I hope this image link works in here)
https://ibb.co/CsTzj1k

I talked to everyone on this map. It seems like collecting the bones at the end (I missed them) may have broken the quest chain. Perhaps if killing the Terror was the trigger instead of taking bones, it might be okay.
Sombre06  [author] 12 Jan, 2024 @ 11:42pm 
there is a note found on a body that you must read
Sombre06  [author] 12 Jan, 2024 @ 11:39pm 
have you explored the camp to the north? You need to find out what happened to the second lumberjack camp.
shalinoth 12 Jan, 2024 @ 6:13pm 
After giving him the bones, the blue exit cannot go anywhere.