Heroes of Hammerwatch

Heroes of Hammerwatch

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Clever Merge Mod v1.5.3 for HoH v115
   
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Type: Mod
File Size
Posted
Updated
444.116 KB
9 Jun, 2023 @ 12:29pm
21 May @ 1:23am
13 Change Notes ( view )
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Clever Merge Mod v1.5.3 for HoH v115

Description
This mod should now work with HoH v115!!

The purpose of this (huge) mod is to extend the life of the game by filling out the NG+ levels with lots of new features. New things to discover, new things to collect and many, many new kinds of ways to upgrade your character. At NG0, you will not notice much and the game plays almost exactly like the unmodded game. But, as your NG+ levels rise, more and more new options will become available.

This mod safely merges the latest versions of some of my mods, as these mods are otherwise not mutually compatible. The mods included are:
-Bauble Shop v1.3.2 - adds unique permanent rewards that can be earned in the Moon Temple
-Enhanced Attunements v1.3.2 - attune items a second time or alter their drop rates
-Minor QoL Improvements v2.0 - interface improvements including the ability to see number of curses even if they are negative. Also saves statue loadout by character and allows player specific statues in multiplayer
-Item Set Mastery v1.1.1 - ability to enhance set bonuses
-Long Term Balance Supplement v1.1 - attempts to extend game longevity be balancing features which eventually become unbalanced at high NG+
Please read the mod page of each of these mods to see what each one does.

Recommended mod: Incendiary Demise Nerf mod which greatly reduces the power of the incendiary demise tavern drink. Clever Merge Mod includes its own way to earn extra bonus magical damage to your primary attack, but one point at a time rather than all at once. Though the incendiary demise nerf is not included in Clever Merge Mod, it is intended to be played with it active (or you can just avoid using that drink, entirely).

Not included: Guild Hall for Mod Classes mod. The guild hall mod is compatible with most other mods and can be installed separately. It does not need to be merged.

Compatibility Warning: As with the component mods, this mod alters many game files and will be incompatible with many other mods. Pet mods and mod classes should be fine.

Multiplayer Caution: This mod *should* work with multiplayer, but I honestly haven’t tested it since I never play multiplayer. Just keep an eye out for potential issues.
69 Comments
CleverUsername  [author] 29 Jul @ 5:02pm 
I have not been able to reproduce this error. When I use a wizard with the uploaded version of CMM, Combustion lasts 4 seconds at max level as intended. Maybe there is some interaction with something else?
CleverUsername  [author] 13 Jul @ 3:20pm 
It is not intended, but I'm not having that experience. I'll do some testing when I get to a computer again
Furuchi 2 Jul @ 5:32pm 
With this mod enabled wizard Combustion passive seems to be infinite instead of 4 seconds.
Is this intended behavior?
Max 18 Feb @ 6:19am 
I already modified the files to allow all statues, it was surprisingly easier than i expected. Anyway, great mod, been using it for many, many hours. Hopefully you make something this fun for HoH2, because god, it sure needs a lot of new stuff :D
CleverUsername  [author] 18 Feb @ 6:10am 
Hmmm well, Best i can say is that this mod does allow you to purchase a fourth statue slot, but you really have to work for it.
Max 17 Feb @ 5:50pm 
Wish HoH was more compatible with multiple mods editing the same file, because this update broke the More Statues Slot mod from kelly and now i am reduced to having only 3 instead of all of them ;(
CleverUsername  [author] 16 Feb @ 9:39pm 
New version released. Now saves statues by character and will automatically switch when you switch characters. Also, now each player in multiplayer can set different statues. (Haven't tested the multiplayer, though)
GoonBoiBarry 24 Jan @ 1:58pm 
Oh my bad, I should've tested more first. It's a compatibility issue between clever merge and the astrologer class. Not really a big deal anyway, thanks for your work :)
CleverUsername  [author] 24 Jan @ 10:33am 
Thank you. It has worked for me. It should not display if your total curse is zero.
GoonBoiBarry 24 Jan @ 1:24am 
Great mod. Looks like the curse icon in the bottom right is bugged though, It displays briefly when curse is altered, but otherwise isn't visible