Ravenfield

Ravenfield

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Team Deathmatch [Mutator] [EA26]
   
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Content Type: Mutators
File Size
Posted
Updated
210.446 KB
16 Jun, 2023 @ 11:58am
17 Jun, 2023 @ 6:44am
3 Change Notes ( view )

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Team Deathmatch [Mutator] [EA26]

Description
A mutator inspired by the Team Deathmatch gamemode in Call of Duty


This mod is aimed at unlocking the fun and chaotic potential from CQB- and medium-sized maps by making spawns completely random across all Capture Points and speeding up the respawn process for the player! Effectively, this mod turns the normal Battle gamemode into something more akin to Team Deathmatch.

Remember to set respawn time to 1 for bots for more fun! This mod works better the more capture points are placed on a map.


ALL FEATURES:
- Bots and players are randomly spawned between all enabled Capture Points, regardless of their Captured state!
- MUCH slower flag capture!
- Customize spawn points using Configure Flags! (Disabled capture points are not used as spawn points)
- MUCH faster and configurable spawn time for the player!
- Configurable Invulnerability while spawning, no more getting spawn killed!


It is heavily recommended you check out these mods to make your experience even better:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2535267658 -- Health Regen! I recommend a delay of 4 seconds and regen of 40hp per second
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2222802880 -- Collection of COD map remakes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791494869 -- An amazing weapon pack with weapons that handle a LOT like COD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786740661 -- COD hitsounds!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2590256783 -- Changing the Balance of all characters to 9999 will make you immune to being knocked down. I also recommend changing the player speed to 1.2 and bot speeds to 1.6 for more fun

Known bugs:
Sometimes the immunity timer and respawn timer will be near instant, despite what is selected. I have no idea why it does this :)
Capture Points are not actually being slowed, currently investigating this but it seems it doesn't affect gameplay too much!

MASSIVE shout out to Chai for their github repository of example mods, this mod would not exist if that didn't exist
30 Comments
TAB_SILENCE 12 Jul @ 2:05pm 
Genuinely never turn this on.
And I don't know. lol
usaMi 23 Feb, 2024 @ 6:56am 
Capturing neutral spawn point causes it to be uncapturable again
DangerousRobot 9 Jan, 2024 @ 7:46pm 
It'd be a great mode if the random spawning wasnt forced
gun 28 Dec, 2023 @ 4:21am 
please add an option that ties teams to thier respective flags
fillwithjoy1 27 Oct, 2023 @ 5:38pm 
Can you add these 2 features to this mod, it would make a battle royale mod.
1. Random spawns only applies for the first spawn
2. You spawn out of the sky from a parachute drop
John27 24 Sep, 2023 @ 1:13pm 
I want the same thing but everyone is spawned high above (parachuting) to prevent spawnkilling.
TOTALLY NOT A SKELETON 19 Aug, 2023 @ 5:44pm 
Hm, nevermind. I can't seem to reproduce when it does and doesn't prevent flag capturing.
TOTALLY NOT A SKELETON 19 Aug, 2023 @ 5:03pm 
@vladald1 The bots need to capture points. If they can't be captured, they will hang around the flags until they (never) change meaning they won't get into fights.

@Dinasticks I'm also having this issue but only if I untick slower flag capture. They still seem able to capture flags if I keep it ticked. Otherwise this mod works great!
vladald1 14 Aug, 2023 @ 12:58pm 
@Rollo because you shouldn't, the point of TDM is to kill everyone. Don't run this mutator if you want to capture points.
Rollo 10 Jul, 2023 @ 7:07am 
i cant' capture any points