Call of Duty: Black Ops III

Call of Duty: Black Ops III

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SINISTER SANCTORUM
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3.846 GB
30 Jun, 2023 @ 7:04am
29 Aug, 2023 @ 7:27am
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SINISTER SANCTORUM

Description
Trapped in the Multiverse, face the Trial of Dormammu and his servants wrath

Part of NoahJ456's Mapping Contest

SINISTER SANCTORUM boasts a variety of unique features delivering an arcade inspired experience.
Fight off a custom wave system playing as broken soldiers infused with magic. Players are given a more unique and immersive experience with (copywritten) music while in combat. With each wave end you'll be rewarded with the shop opening giving you custom items, spells and a wide variety of weapons.

SINISTER SANCTORUM also offers a fully custom UI for a better user experience in-line with the unique mechanics. Forget what you know, as SINISTER SANCTORUM offers a different experience to the classic Zombies.
If you want to see more in-depth explanation(s), please visit the Discussions tab


Created by Rayjiun (Twitter, PayPal[paypal.me], Patreon[patreon.com])
Playtested by BritishPie, YoursTrulyBilly and Deadshot.mp4

UriXE: Voice Acting
Soap: Sound editing
HitmanVere: Spell Cast Animation
Glitch: UI Graphics
YoursTrulyBilly: Photography
LGRZ: Spider-Verse Shader
Deadshot.mp4: Dead by Daylight Models
Madgaz: BO3 Models
Scobalula: Tools
Kingslayer Kyle: Tools and BO3 Weapon Ports
Ninjamanny829: Zombie Models and MW2CR Weapon Ports
Killer Potato, TheSkyeLord, pmr360 and Holofya: Weapon Ports

If anyone is missed in the credits, please contact me!
Popular Discussions View All (4)
20
19 Jun @ 4:23pm
PINNED: Bugs / Issues
rayjiun
2
24 Aug, 2023 @ 11:55am
PINNED: Side Quests
rayjiun
0
30 Jun, 2023 @ 7:08am
PINNED: Mechanics
rayjiun
118 Comments
FlyGod 22 Mar @ 6:21pm 
favorite custom map
Obese Caterpillar 16 Nov, 2024 @ 5:02am 
note, that after that "balance point" going on is so easy, i had to suicide at round 101 and call it a day.

I believe balancing so many scaling features accross such a range of rounds can be tricky

Still had a blast going to round 30 ! :D
Obese Caterpillar 16 Nov, 2024 @ 4:57am 
I love the fact that at some point (around round 20-30 depending on looting opportunities), the gameplay difficulty totally shifts from hard to easy and you are kinda earning back your grind :D

that's my fav custom zombie map of all time and I guess i know some

feels like the MW3 survival experience mixed with zombie, genius.
RADIANT 10 Oct, 2024 @ 3:58pm 
so flipping unique bro i want alot more of these maps i beg, love it all as a fan of roguelikes
C4YLER 6 Oct, 2024 @ 4:48am 
@:) there are items after every round in the shop you can buy. They spawn random. They increase health regeneration and so

It is a hard map indeed
:) 5 Oct, 2024 @ 5:28pm 
how in the fork do i get more health
Kyleisreal_TV 16 Sep, 2024 @ 3:37pm 
I had a pretty good run finally after a good 10 tries laughs https://youtu.be/mCZT_w99vXg?si=Pww6ZM89U6Y3OP_q
thumb 13 Sep, 2024 @ 4:36pm 
No worries, thanks for such a quick response haha. I am enjoying the map a decent amount, thanks for the hard work put in. Looking forward to a sequel/continuation, will definitely check back in now and then
rayjiun  [author] 13 Sep, 2024 @ 4:03pm 
@thumb

The spell casting time I don't feel needs an explanation. After you use, you know it. Some figuring it out is important. That being said, I do think it's poorly executed in this map given there's never a showcase or a weak spell you start with to get you familiar with this idea.

Yes, a menu for all the items you had would've been nice. Without a doubt, but due to time constraints this wasn't a possibility. You're very valid in your critiques however.

Including the percentages would be, but the problem I had was conveying the fact that some items have flat caps, some have diminishing returns and so on. I feel like it'd be hard to explain, especially as the formulas are so different for each of them and wording that was hard for me.

Your critiques are very valid, and thank you for bringing them up! If we do ever make a continuation on this project (which isn't unlikely!), these will 100% be addressed.

I hope despite it's issues you enjoyed the experience.
thumb 13 Sep, 2024 @ 3:57pm 
also, feel free to throw those "git gud" comments at me as they are so so helpful, but when you down it is so devastating. in early rounds it's almost a cause to restart, as killing all the zombies sets you back effectively in a life and an entire round of points. this may contribute to the issue of the map's difficulty being so front-loaded