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I believe balancing so many scaling features accross such a range of rounds can be tricky
Still had a blast going to round 30 ! :D
that's my fav custom zombie map of all time and I guess i know some
feels like the MW3 survival experience mixed with zombie, genius.
It is a hard map indeed
The spell casting time I don't feel needs an explanation. After you use, you know it. Some figuring it out is important. That being said, I do think it's poorly executed in this map given there's never a showcase or a weak spell you start with to get you familiar with this idea.
Yes, a menu for all the items you had would've been nice. Without a doubt, but due to time constraints this wasn't a possibility. You're very valid in your critiques however.
Including the percentages would be, but the problem I had was conveying the fact that some items have flat caps, some have diminishing returns and so on. I feel like it'd be hard to explain, especially as the formulas are so different for each of them and wording that was hard for me.
Your critiques are very valid, and thank you for bringing them up! If we do ever make a continuation on this project (which isn't unlikely!), these will 100% be addressed.
I hope despite it's issues you enjoyed the experience.
you have about 80 hours playtime
get good
Melee hit reg is the same as base BO3, just no lunge. Zombies have the exact same range, that wasn't changed either. Sorry to hear you didn't enjoy the map, but the placebo is hitting hard.
I bought so many carnage, that my mayhem doesn't even go down.
11/10 map
https://youtu.be/VHPXk0cWnxA
Any update on the sequel? And does anyone know of similar maps to this? I am a huge fan of ameliorama, and I’m hoping there are more maps like these two.
Thanks!
I would love to see how you are struggling as this is the first time I've seen such a massive hit of complaints. Do you have any footage for me to look at?
The map has items to help you out. If you do not use them, yes, you do not have Jugg. There's plenty of items that make you more healthy eventually than Jugg and even have a higher survivability. There's plenty of streams that show this such as Kunjora's and NoahJ's.
Also in response to Darkalp. I specifically gave my reasoning. You do not have to agree. I've also asked regarding the weapons if he utilized shop re-roll enough to which I have no response. How am I supposed to fix these things when I don't have enough information or footage to go off of the mistakes people make and why they gave the review they did?
You do not need Mayhem early on to afford anything at all. People often make the mistake of seeing a high rarity weapon and immediately wanting to buy it early on, which is a rookie mistake given how scarce ammo is.
Green rarity shouldn't even be that common in your scenario, as there's a weighting system. Did you utilize the shop re-roll enough?
Claiming Wingman & Legendary Pistol are useless is absolutely a statement of not knowing how to use the weapon. Both are incredibly high headshot multiplier weapons capable of killing until the rounds when Pearlescents start spawning.
Didn't play such a challenging map in a very long time.
Got to round 13 for now but I'll surely play this again and train
Thanks for the experience.
My Playthrough: https://www.youtube.com/live/LK-16tWoBM8?si=RQ6VXrHAHteIfXPk
Round 131... You can basically go afk at this point