Barotrauma

Barotrauma

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Reclaimator
   
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1.186 MB
7 Jul, 2023 @ 4:32pm
16 Jul @ 4:50am
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Reclaimator

Description
A Campaign sub with challange and upgradability in mind!

Designed for long haul cargo and salvaging in the Hydrothermal wastes, the Reclaimator is a ship with many strengths and weaknesses. Best described as a ship you grow to love it has many features for every class to make this cold metal coffin feel like home!

Features:

* Full Fab for Medical and Engineering
* A Drone for carrying loot/salvage from wreaks and ruins.
* A Shuttle for getting into and out of cave missions or wreaks.
* A massively powerful if tempermental Reactor.
* Twin engines for maximum thrust.
* A full surgry and research suite.
* Massive amounts of cargo space.
* Lots of room for impovement with wiring to keep engineers entertained!
* A full bar with working vending machine.

Based on classes this sub is great for:

* Captains - Ever wanted to feel the weight of a sub as you navigate? This sub is large and has the engines and power to match along with 4 ballast tanks.

* Security - While the Reclaimator doesn't pack large weapon mounts it does pack military grade Chainguns which are a versatile weapon in it's own right. With Storage containers being outlawed by the European Coalition in the coming weeks this sub comes complimentary with two secure weapon crates that only the Captain and security can open. This is in addition to the steel locker and two secure weapon lockers for your weapon storage needs.

* Medical - What's there not to love? Medical has a full crafting suite with a Deconstructor. The more scientifically minded Doctor can also make full use of the Research wing for genetic material. For the Surgeons they too will love the quite dedicated surgery room with theatre window so people can stay out of medical. Comes with it's own crate storage for excess materials.

* Electrical Engineer - You like big reactors and cannot lie. We got you covered with a full scale station reactor included in the middle of the ship for safety reasons (for the reactor, not your crew). This bad boy can output soo much power (15000 to be exact) that you will have no trouble powering any wreaks or the drones attached to the sub again. Your computer in reactor control comes with a complimentary electrical view panel, be sure to check it out!

* Mechanic - This beast of a sub needs a dedicated individual such as yourself to ensure it operates well. On top of excellent status monitors this ship offers a full Fabrication and Deconstruction suite seperate from Medical and an integrated Item finder status panel. You also have plenty of storage (96 crates or so) to store all the salvage you pick up. You also have a dedicated shuttle to carry you to and from wreaks along with a drone that can carry crates and ammo boxes.

* Assistant - This sub has the tech, it has the systems, it needs you! All the features of this sub requires poeple like the humble assistant to step up and assist in running shuttles/drones, processing material or even humble organising. This isn't a sub for a small crew so we need you!

* Botanist (Botanophobia) - For the more plant orientaged individual there is a full Hydroponics deck dedicated to growing what you need for those long missions away from home. It is positioned right behind the armored front ram to ensure your plants remain relatively safe. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972500944

* Clown (Clown-O-Trauma) - Followers of the Honkmother will enjoy the small bilge room, perfect for making a temple of the honk to enlighten others to the path of the bikehorn. The circular natural of the access passages means you can skedaddle from security quickly as well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861491326
6 Comments
PBL 10 Jul @ 4:19am 
discord is pbl4803
PBL 10 Jul @ 4:18am 
oh also the shuttle doesnt have an oxigen generator. so people tend to die if they use it and dont take a mask or suit lol
PBL 10 Jul @ 4:17am 
If your interested in add me on steam or discord and i can show you how it looks at the moment.
PBL 10 Jul @ 4:16am 
Its a great ship since it has lots of room for extra mod based content.
I made the room under medical a kitchen and the room above the brig a planter room for botanists and the brig into a toilet for the needs mod.

I set both engine values to 1000, lower than that made it to easy and above that made the boxes glow red when going from full speed to reverse
Iron_Phildo69  [author] 9 Jul @ 4:40pm 
@PBL I'm honestly suprised anyone would use my sub, considering it was made just for our specific campaign :)

Now that I know someone else is using it, I'll actually clean it up.

Thanks for those feedback items, ill fix it up based on your feedback :)

Regarding the engine power, what values would you recommend? The theme of the ship was based around an oversized reactor so most things are rather power hungry, im open to ideas on how to mix it up and make it more interesting :)

Thanks again for the feedback! :)
PBL 9 Jul @ 12:50pm 
I love this sub for my modded games. Somethings need fixing though.
1 - some waypoints are messy on ladders
2 - the electric thing on the roof kills humans also
3 - some water sensors and hatches dont work or some rooms dont have them
4 - the shuttle in the bottoms makes the npcs get stuck. i couldnt solve it so i just removed it in my games.
5 - engines use to much power. when changing directions it blows all junction boxes.