Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Beta Ver 0.15.1 No Diplomacy Without Emissaries and Relations - FOR AI and HUMAN
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Tags: mod, Campaign
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15 Jul, 2023 @ 8:08am
18 Jul, 2023 @ 8:25am
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Beta Ver 0.15.1 No Diplomacy Without Emissaries and Relations - FOR AI and HUMAN

Description
Beta Ver 0.15.1 No Diplomacy Without Emissaries and Relations - FOR AI and HUMAN

This mod is not compatible with the previous No Diplomacy Without Emissaries and Relations Alpha ver. 0.14, so disable it to properly load this beta version. It has been released as a separate file (and not as an update) to preserve the savegames for the previous version. Anyway i'll merge the ver 0.15 and 0.14 in future, if beta will be stable.

The previous alpha version of this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976795751 will continue to be active and disposable for players, until the beta will be stable.

18.7.2023 Updated to ver 0.15.1: fixed the bug affecting emissaries in other faction's region, when faction belongs to the "Same Theater" condition; further more refreshing UI functions (more details in release note); p.s. thanks to DaVincix and Luskainn for their testing work! :)

Version 0.15 new features:
1) Since Ver. 0.15 also the diplomatic offers will deactivate themselves when clicking of "Add Offer" button in diplomatic panel;
2) since ver 0.15 the mod will be totally compatible with Grand Campaign and Ceasar in Gaul Campaign;
3) a new diplomatic condition ("Partially Enabled Diplomacy") for the factions in 2 or 3 regions from the owned faction's border, or elseway near (oversea too). This feature was thinked to avoid that a faction could remain excluded by the gameplay, thinking the Partially Enabled Diplomacy Factions are the ones belonging to the same geopolitical local theater. The player will always be able to declare war whitout sending emissaries towards the new "Partially Enabled Diplomacy" Factions, while for the other diplomatic offers it will be still necessary to meet the classical condtions (Allied, Trade, Bordering or Own or Foreign Emissaries in Region);
4) fot the AI the new diplomatic conditions will mean that Partially Enabled Diplomacy Factions, also if not Allied, Trade, Bordering or Own or Foreign Emissaries in Region, will be always able to declare war on the owned factions (this will anyway exclude the war declaration from other side of the world, because the Partially Enabled Diplomacy Factions will be in the neighboorhood). For Partially Enabled Factions (Ai to Ai) it will be possible to deal trade agreement too (not with human factions!);
5) now if dignitaries or armies - not navies - generals are at sea and if they are very near to a faction's port (max 7 steps in sea from port), then you can diplomatically deal with this faction to avoid stuck in gameplay for not accessible isles (like Melos in WOS Campaign);
6) a lot of changes and global fixes to make the mod totally uncheatable;

Mod rules:
The mod will let the player dealing new treaties and making "diplo" only if:
1) at least 1 owned dignitary or 1 owned general is in the targeted faction's lands;
2) at least 1 dignitary or 1 general of targeted faction is in the owned faction's lands;
3) the targeted faction is an allied (or Client or Vassal) faction;
4) the targeted faction in a trade partner of owned faction;
5) the targeted faction is bordering the own faction lands.

If not any of these conditions, then the diplomacy will be disabled.
If the diplomacy is disabled for a factions It"still possible to access to the "offers panel" (for letting player to break treaties); it's possible to select offers or request too, but it Will be impossible to finalize deals. Infact when the mouse will be on button "send" It Will auto-deactivate itself.

In any case it will be possible to unilaterally break treaties also if other actions are disabled.


Since ver. 0.14 the mod affects the AI too, so the same conditions set for player to enable or disable diplomacy, now have to be met by AI players too. Adding this feature to the mod means that you will be less contactated by foreign factions and only (or in the most part of the cases) if the conditions are met.
Sincever. 0.14 all the checks (Bordering Factions, Trade Agreement, Allied Factions, Emissary in Region and agent in region) are now real time. No more next turn to wait for updating condtions.

General Adivise: EXCLUSIVELY COMPATIBLE WITH ENGLISH VERSION AND VANILLA VERSIONS OF ALL CAMPAIGNS (5.6.2023: not compatible with CAESAR IN GAUL CAMPAIGN for this version/ 15.7.2023:NOW FIXED) (check the compatibility issue section to get more info about mods' compatibility).

The mod is still bETA version so many bugs can occour. Be sure to make backup of your games and of your savegames before applying this mod.

Compatibility Issues: the mod is not yet tested to be compatible with any other mods, so it has to be tested for each case. Anyway if your mod changes the regions' names or the cities' names then it has to be made compatible with NoDiplomacy by changing the cities name and the regions name in the noDiplomacy.lua script you can find in Data\lua scripts\


For any additional info about compatibility join on discord: https://discord.gg/S9MzN5RgDp
or to mainpage at:
https://www.twcenter.net/forums/showthread.php?818227-No-Diplomacy-without-Emissaries-or-Relations-Experimental-Alpha-Ver-0-12-released-17-5-2023&p=16142358#post16142358

Credits: the mod has been made by studying and learning lua matter by reading the excellent scripts as contained in DEI Mod or Por 2 Mod, so i have to thank Dresden, Mitch, Magnar, Litharion and Causeless for their huge work. I also havo to say that i finally reached to made this mod only by studying the latest UI works of my friend Jake Armitage that made the whole thing more simple. Further i have to add that the original idea of this mod was born in a discussione generated by a request of Starsmil who asked me about the possibility to force the campaign UI, so i have to thank him for this.Of course i have to thank the CA too, for great games like all the Total War Series.

At the very end, the main thank goes to the unsurpassed TWC Community for his resources ad for his extraordinary people (except me, of course)
By Trasibulos from Total War Center
Popular Discussions View All (1)
3
18 Jul, 2023 @ 9:33am
Beta v0.15 testing reports
DaVincix
50 Comments
Augustus II 16 Apr @ 11:49am 
Excellent, and thank you for getting back to me. I have turned to the darkside and am now playing Warhammer 3. God the mods for that game are insane. Regardless cheers to you mate!
crepax80  [author] 12 Apr @ 8:49am 
@Augustus II The project has been stopped at 0.15 ver. just beacuse my free time was heavily decreased in this period. But if you want, feel free to use and modify it, also to ask my anything about it! Thanks for your comment! Also consider that a my friend modder ("lequintal") released a mod called Profundis, where it's used my noDiplomacy mod for DEI context
Augustus II 6 Feb @ 5:26am 
This is dead? If so it is too bad because its an amazing idea. You should of made it for DEI and got on discord to see if maybe you could integrate into their amazing mod
crepax80  [author] 2 Oct, 2023 @ 4:28pm 
@pocketdude yes it's possible to use noDiplomacy script on Attila, but at the moment there are some things to get properly adapted, and i have so few time in the last period. The problem is that Attila hasn't the treaty_details functions, so diplomacy has to be developed in elseway. Anyway it's something i would do in the future.
crepax80  [author] 2 Oct, 2023 @ 4:25pm 
@[S.P.Q.R.] Kefkaius sorry, i've never tested it on multiplayer, so i can't say if they will be some desync problems
[S.P.Q.R.] Kefkaius 1 Oct, 2023 @ 11:25am 
Does this work for coop?
PocketTJ 16 Sep, 2023 @ 10:45am 
Could you please port this to Attila total war so I can use it in aoc
DaVincix 10 Sep, 2023 @ 2:46pm 
Thank you for the message.
crepax80  [author] 10 Sep, 2023 @ 1:05pm 
Hello @DaVincix! No, I haven't abandoned the project. I just have some trouble finding the time to implement the additional changes, and at the same time, I've come up with some new ideas (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032399715) that are taking up some of my time. Anyway, I won't leave things unfinished, and as soon as I find a completely free weekend, I'll try to complete noDiplomacy. Thanks as always! :)
crepax80  [author] 10 Sep, 2023 @ 1:05pm 
@RebelShutze thank you for your comment! :)