Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw., in regard of mentioned new features, i hope you keep the current "isle diplo connection", and that my suggestions will be additions.
Saying, because you wrote "(not just for dignitaries and army generals on land)" ... which i could interprete as that you exchange the both features with each other.
In meantime i playtested further, HatG and currently GC with v0.15.1 (while playing and modding the game anyway). Everything works well.
Can't wait to get the new suggested feature with the more limited war declaration requirements. Especially with GC, it is needed, because else (as it is now and with basically vanilla diplo), imo. the world is full of pretty unrealistic wars.
The new features in whole will provide quite some realism improvement.
them for public release of course. P.p.s. i've sent you a friend request! ;)
But I have to say, man, your code is kind of unreadable and inefficient. It isn't even indented, it made my eyes bleed. I'm a software developer myself, would you add me as a collaborator if I refactor it? I can also add logging/debugging. Both things would make your life easier. And I can help you with further development if you need. You would be surprised how easy it is to add new features or fixing bugs with a well organized, clean code
One other point is still in my mind for the current mod: Currently factions can declare war without requirement, correct? Imo. it should have a default requirement; without touching eventual existing specific campaign scripts in this regard, that are setup as historical event. But so to speak "random" war declaration should be somewhat hindered. It makes more sense to me as requirement, that a) an agent (dignitary, spy or veteran/hero) is in the targeted region or b) an army or fleet entered the targeted region or is very close to the border. I believe these requirements could reflect ancient reality quite properly. When script-technically feasable.
If i understood right, you plan a separate pack, where your new mentioned features are included ( would need new testing ;) ).
@Trasibulos, i would call this mod probably "Improved Diplomacy" ( or "Better Diplomcy" ). Simple and true ;)
Imo. NoDiplomacy could go out of "beta".
Btw., the bug you guys found is exactly what i already reported above.