RimWorld

RimWorld

135 ratings
Sanguophage Faction
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Mod, 1.4, 1.5, 1.6
File Size
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426.722 KB
21 Jul, 2023 @ 10:31pm
26 Jun @ 5:26pm
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Sanguophage Faction

In 1 collection by ocarina.goat
Ocarina's Workshop Mods
7 items
Description
"You could play as a colony of vampire loving thralls and their master, or vampire hunters correspondingly."
- Probably Tynan? Maybe? Who knows...

Simple mod that adds a sanguophage faction, something that should probably already be in the game to begin with.

They are naturally enemies to the player and sanguophages that spawn from this faction only spawn with melee weapons, given their natural abilities.

Hopefully now you can become a true vampire hunter, as intended...

NOTE: NONE OF THESE ARE UPDATED TO 1.6 YET SO THE 1.6 VERSION HAS NO SUPPORT FOR THESE MODS YET
Supports Vanilla Races Expanded - Sanguophage by adding the VRE xenotypes to the sanguophage faction.
Supports Vampires, Demons, and the Undead by adding the mature Draculs and White Rose xenotypes to the sanguophage faction.
Supports Alpha Genes by adding the Malachai xenotype to the sanguophage faction.
Supports House Sanguin (1.4) (1.5 Cont.) by adding some of the apparel, weapons, and shields to the spawning pool for the sanguophages.

GitHub[github.com]

XENOTYPE CONTROL
Don't like all those xenotypes in one faction? Wanna change it? Download and configure Xenotype Spawn Control to your liking!

________________

Since the idea of this mod came up on Hazzor's Discord, I feel like it's just to promote his content here too! He's a small YouTuber that does variety gaming content.
https://www.youtube.com/@HazzorPlaysGames
83 Comments
Peryn [Андрій] 26 Jun @ 11:19pm 
My favorite mod. But I modify it a little with the Total Control mod – I add Lycanthrope from the Vanilla Races Expanded - Lycanthrope mod.
I arm them with long-range weapons and they act as bodyguards.

Now, inspired by other mods, I'm thinking of adding a suicide belt to them and also leaving only melee weapons. So that they thin out the defense a little. But I'm not sure they'll be faster than vampires.

Or to put this belt on the vampires themselves. They will survive, but others will be in trouble.
ocarina.goat  [author] 26 Jun @ 5:31pm 
Updated to 1.6
ERJOPS 22 Dec, 2024 @ 3:21pm 
Maybe you could add a setting for whether they should use ranged weapons or not?
zecond 19 Dec, 2024 @ 1:35pm 
Just tested it, the bug, a raid has all of the xenotypes. Ergo it is entirely visual and it only shows on the faction info window. Adding a warning would be nice.
ocarina.goat  [author] 19 Dec, 2024 @ 12:42pm 
@zecond - Unable to replicate on my end. How many raids have you gotten? If it is consistently ONLY those three over the course of multiple raids, then there might be some conflict with your modlist. If you're only reporting the result from a single raid, that's just how RNG works.
zecond 19 Dec, 2024 @ 12:14pm 
I have AG, Vampires Demons and the Undead, and VRE-Vampires, your faction is getting only the Vanilla Sanguonophage, Dracul and White rose. Nothing else shows.
Dr Jimothy 26 Oct, 2024 @ 7:06am 
In a similar vein to (≡◉‿‿◉≡), similar faction mods would likely get very popular very easily, since most don't want to fiddle around with Total Control or mod themselves.

Anyway I absolutely love this. Question: thinking of adding some anomaly stuff? These guys seem like they'd be into that.

@charliemor07 it might have already set the xenotype spawn rates and not be changing them. Use Total Control to fix things up!
(≡◉‿‿◉≡) 22 Sep, 2024 @ 10:06pm 
Pigskin melee faction please :)
charliemor07 31 Aug, 2024 @ 2:03am 
@ocarina alright sorry to bother you then. Enjoy your vacation!
ocarina.goat  [author] 29 Aug, 2024 @ 12:21pm 
@charliemor07 - they certainly should be, but if they're not something might've changed. I'm on vacation now so I won't be able to look into it more until the 7th of September.