X4: Foundations

X4: Foundations

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Replenish Missiles
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11.399 KB
22 Jul, 2023 @ 1:12am
4 Sep, 2023 @ 9:48am
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Replenish Missiles

In 1 collection by Chillmatica
Chill X4 Mods
16 items
Description
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0
This mod will not work for any ship that the game engine instantly spawns out of thin air, e.g. mission reward and story ships.

Missiles are automatically replenished after firing. Includes turrets and station turrets.
Every 60 seconds, out of sector ships and stations will replenish their missiles.
You do need to buy the initial batch.
Installing SirNukes Mod Support API will enable an extension menu option to change the refresh delay time.

Another personal opinion mod, I think missiles aren't so powerful that they deserve so many drawbacks. Logistics is the worst offender, so begone! Let's say they come from the same magic bucket that bullets do. Also adds a slight smoke trail effect for better missile visibility.
Popular Discussions View All (2)
7
3 Aug, 2024 @ 2:49am
Working with Current Save
Soren
6
5 Apr @ 2:28am
more detailed report, missiles not replenishing
Ferro
132 Comments
ALEGATOR2222 2 Jul @ 12:22pm 
Stopped working
Schakai 12 Jun @ 2:10pm 
Hi, is it possible, that this mod does not work for ships that I got from piracy? I shot a pilot out of his ship and now this ship does not replenish missiles. Is there a fix for this situation?
Nova_Galaxy69 7 Jun @ 8:36pm 
you cant buy it thats why
[RoTA] BarricadePrime 7 Jun @ 5:50am 
it dont work with the sapporo missiles
Chillmatica  [author] 18 Mar @ 2:32pm 
My pleasure dude :)
Dan.Drummer 11 Mar @ 8:02am 
I just tried the script, it works perfectly with reemergence and vro!

many thanks Chillmatica!
Waterborne 10 Mar @ 9:52am 
Hey guys was this updated? Thanks.
GenBrien 10 Mar @ 6:26am 
would it be possible to have longer time than 60sec?
like 5/10/15/etc minutes
Chillmatica  [author] 7 Mar @ 12:52pm 
Classic X series issue. Other mods and the official updates breaking mods. It's like whack-a-mole.
Frostedawg 7 Mar @ 6:48am 
Never mind... apparently this mod just does not work with ships that where affected by the "bailing extension" mod