X4: Foundations

X4: Foundations

Replenish Missiles
Showing 1-7 of 7 entries
Update: 4 Sep, 2023 @ 9:48am

Implement option menu to change refresh delay. Change default to 0 seconds.

Update: 26 Jul, 2023 @ 6:40am

Fix for some reload issues when multiple missile types exist

Update: 23 Jul, 2023 @ 5:53pm

Low and behold, out of sector missiles work completely different, because reasons. Implemented a new work around for replenishing OOS missiles.

Update: 23 Jul, 2023 @ 10:49am

Include station missile turrets

Update: 22 Jul, 2023 @ 1:27pm

I think missiles should have a slight smoke trail effect!

Update: 22 Jul, 2023 @ 11:31am

Introducing 5 second delay on regeneration. Doesn't effect much due to missile lengthy reload times, but light tracker spam is a bit much so you'll eventually run dry temporarily if spamming

Update: 22 Jul, 2023 @ 1:12am