X4: Foundations

X4: Foundations

Replenish Missiles
132 Comments
ALEGATOR2222 2 Jul @ 12:22pm 
Stopped working
Schakai 12 Jun @ 2:10pm 
Hi, is it possible, that this mod does not work for ships that I got from piracy? I shot a pilot out of his ship and now this ship does not replenish missiles. Is there a fix for this situation?
Nova_Galaxy69 7 Jun @ 8:36pm 
you cant buy it thats why
[RoTA] BarricadePrime 7 Jun @ 5:50am 
it dont work with the sapporo missiles
Chillmatica  [author] 18 Mar @ 2:32pm 
My pleasure dude :)
Dan.Drummer 11 Mar @ 8:02am 
I just tried the script, it works perfectly with reemergence and vro!

many thanks Chillmatica!
Waterborne 10 Mar @ 9:52am 
Hey guys was this updated? Thanks.
GenBrien 10 Mar @ 6:26am 
would it be possible to have longer time than 60sec?
like 5/10/15/etc minutes
Chillmatica  [author] 7 Mar @ 12:52pm 
Classic X series issue. Other mods and the official updates breaking mods. It's like whack-a-mole.
Frostedawg 7 Mar @ 6:48am 
Never mind... apparently this mod just does not work with ships that where affected by the "bailing extension" mod
Frostedawg 7 Mar @ 6:35am 
I don't know what happened but 7.5 updated and no more missile replenishment... was working fine before and I have not added anything new... Every new update brakes so much and I'm trying figure out where the problem is but it is so exhausting. Anyone else have the same issue and better luck?
BOPP BIPP 3 Mar @ 12:51pm 
For some reason, when I installed the X4 Reemergence mod, missiles stopped replenishing.
Chillmatica  [author] 25 Feb @ 1:44pm 
Excellent :)
RaummarschallФZaruflex 23 Feb @ 6:26am 
nice mod, first time i used missiles <3
i tried to make the same mode with drones but i failed miserably ^^
techstepman 14 Dec, 2024 @ 3:46pm 
hey ! love the mod ! how do i delete the extra smoke effect you added? makes my star trek torps have smoke trails which isnt very nice.
Chillmatica  [author] 4 Dec, 2024 @ 12:37pm 
In that case you usually have to go disable all mods except this one, then start enabling your other mods one by one until you find the culprit. It's quite annoying to do with not being able to enable without restarting too.
Keep calm 30 Nov, 2024 @ 3:01pm 
What kind of mod can cause conflicts with this one? AI tweaks, UI tweaks, more/new jobs?Because for me it didn't work in 6.0+, but somehow it began to work in 7.0 on release and now it's gone again. It's definitely some mod causing troubles, but I can't figure it out.
Makichika 27 Nov, 2024 @ 10:41am 
i think none of my L+ ship get ressuply maybe i'm doing something wrong
Chillmatica  [author] 25 Nov, 2024 @ 6:16am 
Captured ships work, yes. It's only story mission ships or reward ships that don't. Technically speaking, it's any ship that the game engine instantly spawns out of thin air that will not work.
Makichika 25 Nov, 2024 @ 1:41am 
i captured a prometheus and it work, maybe i have another mod that do that too
Chillmatica  [author] 19 Nov, 2024 @ 9:40am 
Thank you for the confirmation Malagon
Malagon 13 Nov, 2024 @ 10:44pm 
Working fine with latest patch. Remember that it only works on ships that have been built, NOT mission rewards or captured vessels.
enterprise1959 26 Oct, 2024 @ 8:46am 
Hi again rewarded ship please, please, and please.
enterprise1959 13 Oct, 2024 @ 7:47am 
Hi I'm still sad we have a rewarded ship that we love help us too.
enterprise1959 22 Sep, 2024 @ 10:27am 
i THINK you should fix that now I have to go back take the missile off my ship sad:steamsad:
Anthony AyeDog 27 Aug, 2024 @ 5:40pm 
@Boreas It works.

Only works on newly built ships. Not captured or rewarded. Built.
Boreas 27 Aug, 2024 @ 9:22am 
it seems like this mod doesn't work with captured ships. When I fly my captured Ares, it doesn't work, but when I buy a new one, it works with that Ares.
StateM 30 Jul, 2024 @ 3:49pm 
This is like my favorite mod kinda bummed
StateM 30 Jul, 2024 @ 3:49pm 
Just deleted all my mods (extension folder) and still doesn't work, perhaps it needs an update
StateM 29 Jul, 2024 @ 4:53pm 
Mod is not working for me for some reason, just reinstalled the game and now have the updated SirNukes Mod API but the missiles don't restock. It worked a month ago. Using the terran guided missile launcher mk2.
Chillmatica  [author] 16 Jul, 2024 @ 10:47am 
Mod conflicts and X4: a dynamic power duo.
Noviath 13 Jul, 2024 @ 5:16am 
It's interesting i just opened up a different save from earlier and the mod works even with sector satellite.
Noviath 13 Jul, 2024 @ 4:29am 
@Shoot Me In The Head: i have the same issue, i did had a warning from the game when i installed Sector Satellites and Event Driven News mods from Nexus that some of the mods are using the same path or something. I've tried removing those mods and it removed the warnings but this mod is still not working for me :( Is there a way to fix it?
Sandwych 6 Jul, 2024 @ 8:54am 
@Chillmatica Got it, thx for ur reply :D
Ferro 5 Jul, 2024 @ 8:45pm 
@Shoot Me In The Head: which launcher are you using? I've noticed that its not working with the boron launchers. the ones from argon work fine.
Smort Man 2 Jul, 2024 @ 11:29pm 
I've found that the mod sadly isnt working on my save, it worked when i started but after a day (i might have added another shipJob mod) it dosnt initialize on loading the save, I tried changing the settings to see if it'd reset but it didnt.

Hopefully its an easy fix
Azure 30 Jun, 2024 @ 11:36pm 
Thanks for your reply! So they will replenish instantly when we are in sector and will replenish after 60 seconds when out of sector, and these will not change not matter we are piloting or not, am I right?
Chillmatica  [author] 30 Jun, 2024 @ 7:16pm 
They will replenish in sector and also if you yourself are piloting and firing missiles.
@Sandwych: for your own ships and faction. Other faction NPCs don't have missile ammo concerns.
Azure 30 Jun, 2024 @ 3:44am 
So missiles will only replenish when they are out of sector? so still limited when we fight manually?
Sandwych 30 Jun, 2024 @ 2:56am 
Does it work for NPCs? If so only for my faction or all others?
Sunimer 25 Jun, 2024 @ 11:42pm 
@一只小烦烦 aah, so it was a boarded or mission ship or something along those lines, right? glad it seems to work again
一只小烦烦 25 Jun, 2024 @ 6:33am 
@Sunimer There used to be some reasons why some spaceships couldn't take effect. I changed the spaceship and it worked fine. Thank you for the reminder.
一只小烦烦 25 Jun, 2024 @ 5:14am 
@Sunimer I am a newly opened archive, and I have been using this MOD for a long time, but it has become invalid since this update -.-!
Sunimer 24 Jun, 2024 @ 7:06am 
@一只小烦烦 did you install the mod in the middle of a save or with a new game? Also, it's been reported that this mod won't work on some ships. Those are captured ships and ships from missions. Ships that you buy or build yourself should work.
一只小烦烦 23 Jun, 2024 @ 12:17pm 
I followed the instructions, but the missile did not automatically replenish, it's so sad! I love missiles!:steamsad:
Chillmatica  [author] 21 Jun, 2024 @ 7:53am 
Can confirm the mod works on 7.0. Only did a brief test in a testing scenario with direct fire missiles and turret missiles but it was good.
Azure 20 Jun, 2024 @ 6:41pm 
Same question here
jeradjohnso 20 Jun, 2024 @ 10:27am 
Does it work with 7.0
Chillmatica  [author] 16 Jun, 2024 @ 8:12am 
Hard to say without log files. The basic issue is, the mod isn't detecting that your ship is firing missiles in your current save so it doesn't queue them up to be replenished. Why that is happening is the million dollar question :)
Soren 12 Jun, 2024 @ 9:37pm 
couldnt get the mod to work. so i started a new game with the same mods i have in my main game. mod works fine. so is there a trick to get it to work with my current save. using a ship i build myself not a reward or anything