X4: Foundations

X4: Foundations

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Replenish Missiles
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22 Jul, 2023 @ 1:12am
4 Sep, 2023 @ 9:48am
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Replenish Missiles

In 1 collection by Chillmatica
Chill X4 Mods
16 items
Description
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0
This mod will not work for any ship that the game engine instantly spawns out of thin air, e.g. mission reward and story ships.

Missiles are automatically replenished after firing. Includes turrets and station turrets.
Every 60 seconds, out of sector ships and stations will replenish their missiles.
You do need to buy the initial batch.
Installing SirNukes Mod Support API will enable an extension menu option to change the refresh delay time.

Another personal opinion mod, I think missiles aren't so powerful that they deserve so many drawbacks. Logistics is the worst offender, so begone! Let's say they come from the same magic bucket that bullets do. Also adds a slight smoke trail effect for better missile visibility.
Popular Discussions View All (2)
7
3 Aug, 2024 @ 2:49am
Working with Current Save
Soren
6
5 Apr @ 2:28am
more detailed report, missiles not replenishing
Ferro
134 Comments
Frostedawg 30 Oct, 2023 @ 6:58pm 
I second the adding a cost slider to replenished missiles just for the sake of less guilt watching missile boats unleash swarms of swarm missiles.
Anthony AyeDog 27 Oct, 2023 @ 3:34am 
It's looking like this might not be compatible with SWI. Is there a way to do that from my side?
nephilimnexus 22 Oct, 2023 @ 4:42pm 
I may start actually building TIE Bombers now. :steamthumbsup:
Chillmatica  [author] 20 Oct, 2023 @ 8:33am 
@Anthony AyeDog: probably an option slider I should add at some point to go along with the timer slider. All players have a sliding scale for what they feel is "cheaty".
Anthony AyeDog 18 Oct, 2023 @ 6:17pm 
Also, didn't have any problems with SirNuke's mod. No issues whatsoever going in and changing the replenish timer for this mod.
Anthony AyeDog 18 Oct, 2023 @ 6:13pm 
I wish there was a "balance" of sort to replenish the missiles. Like a credit deduction after an hour based on how many missiles were consumed. I'd turn that slider up to max and bleed money for how much convenience and satisfaction this mod is bringing me.
Jinxi 1 Oct, 2023 @ 3:06am 
Yes, it true what newste said, my Syn doesnt replenish my missiles.
newste 16 Sep, 2023 @ 11:18pm 
The comment I submitted before was wrong because I didn't have many ships at the time so I used the mission rewarded ship while testing, I'm sorry for that

This mod is effective for ships built/ordered by players themselves
The problem stems from the fact that mission reward ships don't automatically replenish missiles, at least in my game.

Four ships have been tested and found to not replenish automatically, a Katana, a Syn, both from TERRAN mission rewards, a Callisto Sentinel cargo ship from a Hatikvah mission reward, and a stolen Raven prototype From the Ministry of Finance's, this is also a mission reward. When you equip these four ships with missile launchers, their missiles will not be automatically replenished.
I haven’t tested other mission rewards yet.

This is not a big problem, but I hope the author can fix it or write it in the mod introduction to avoid other people like me thinking that the mod does not work.
Logicon 16 Sep, 2023 @ 2:46am 
Hi, cool idea.. is there way to turn this on and off manually in game or is it always on? And also as above is there any way to make the missile regen cost credits, a percent% of their full cost so that you can eventually drain yourself of cash if you use it to much? what is possible?
Azure 15 Sep, 2023 @ 6:27pm 
Thanks for your reply! I haven't use that mod myself but the comments below makes me a little bit worried. I will try that myself and give feedbacks if anything unexpected happens.