RimWorld

RimWorld

32 ratings
Blood loss isn't deadly
   
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Mod, 1.4, 1.5, 1.6
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875.546 KB
23 Jul, 2023 @ 12:25am
13 Jul @ 5:59pm
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Blood loss isn't deadly

Description
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing...

[ko-fi.com]
17 Comments
.:CHG:. Hope 18 Jul @ 6:41pm 
@MercuryRiver Try my Coma Drug. It puts pawns into a medically-induced coma that 2X's the immunity rate.
Vireosa 16 Jul @ 5:57pm 
Thank goodness for this mod! You're a miracle maker <3
runbirdideal 12 Jul @ 8:26pm 
@Meme Goddess
Thank you very much.
Meme Goddess  [author] 12 Jul @ 8:16pm 
@runbirdideal Yep, it's on my todo list for today. Should be done within the next 10 hours or so ^.^ Appreciate your interest in it
runbirdideal 12 Jul @ 8:02pm 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
lol 24 Sep, 2024 @ 9:32am 
Kalmorph 27 Aug, 2024 @ 11:15am 
Pharmacist has this feature for immunity, although not that straight-forward. You can tweak how much difference it needs for both infection/immunity be considered an emergency.
Narlindir 8 Aug, 2024 @ 6:13pm 
@BloodyWolf1213 the animal logic one can be disabled in their opions I think
Meme Goddess  [author] 1 Dec, 2023 @ 3:36pm 
@MercuryRiver I've considered that before, it always annoyed me that I would get a medical emergency when their infection was 80% with 96% immunity... I might update this mod at some point with that feature
MercuryRiver 1 Dec, 2023 @ 8:04am 
This is soooo helpful, I wonder if you could make something similar for those at "deaths door" for infections that they have enough tending to become immune to before it kills them. This is the other misleading health notification that keeps messing me up ha
Anyway thank you so much for this!