Arma 3
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Dynamic Recon Ops ACE - Spearhead Normandy
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Normandy
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.611 MB
25 Jul, 2023 @ 11:32pm
7 Jan @ 6:56pm
5 Change Notes ( view )
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Dynamic Recon Ops ACE - Spearhead Normandy

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Special Note

  • This terrain uses content from the Iron Front Arma 3 All-in-One addon and the terrain and assets are required to run the mission. The addon is not listed as a dependency to accomodate people that use alternate means to have the required terrain and assets.
  • The easiest method to play this mission is to also load IFA3 AIO, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648308937

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


WW2 Special Features

  • Includes support for TFAR and ACRE radio configurations for Geist, Faces of War, and Iron Front radios if you have it loaded.
  • Removed combat deafness and tinnitus effects from ACE Hearing because sometimes you just want to hear the MG42 buzz.
  • Added numerous additional locations to the maps for a better DRO experience.
  • Compatibility with IFA44 partisans using appropriate equipment (and not like, an AKSU-74 or something in WW2...).
  • While ambient civilian presence is supported, some buildings do not have any interior making a civilian presence spawn point not work or generate an error. I suggest using a building-replacement addon like Interiors for CUP or something to get it working, but this shouldn't affect anything but reduce overall number of civilians wandering around.

Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
34 Comments
chazbotic  [author] 5 Oct, 2024 @ 11:54pm 
@76561198192726397
are you using any other addons besides the ones required (CBA, ACE, Spearhaed)? Are you selecting an explicit FOB location or insertion position? is everyone on in the mission lobby prior to starting the mission or do they join later? generally you need to ensure all players for the mission are present before the mission is generated.
76561198192726397 5 Oct, 2024 @ 10:02pm 
when i run it in multiplayer pretty much everyone just stays at the team management area outside the map but nobody ever teleports to the insertion point/the mission never begins or generates
chazbotic  [author] 5 Oct, 2024 @ 10:00pm 
@76561198192726397
don't know what to tell you - the mission is specifically configured for both singleplayer (scenario menu) and multiplayer (either self-hosted or dedicated host). could be something in Spearhead maybe, but i wasn't able to reproduce the problem on my test environment.
76561198192726397 5 Oct, 2024 @ 4:09am 
only works in sp for me for some reason.
chazbotic  [author] 4 Nov, 2023 @ 10:32am 
@GoodFellow
it's a mission, not an addon/mod, and i think you mean "AI", not "IA" (unless IA is a mod you're using?)

have you tried resetting the configuration to default from the "information" tab when the top player (usually the person to first join the server, or in singleplayer, the local player host) starts DRO?

also ensure that "stamina" is enabled if you are using ACE advanced fatigue, and that "revive" is disabled if you are using ACE Medical.

the mission was designed to use CBA_A3, ACE, and the terrain/map itself (and its dependencies), so if you have any other addons loaded, this can affect or break things. try unloading addons to just the required ones and see if there is something incompatible.
GoodFellow 4 Nov, 2023 @ 8:06am 
For no reason at all, the IA not working anymore, i tried multiple configurations before going back to default but the IA doesn't do anything, they ignore commands, or they just crouch like they were unarmed, weapon holstered. Been using the mod for 1 week first days it worked....It's a nice mod
chazbotic  [author] 19 Aug, 2023 @ 12:46pm 
xvil33 14 Aug, 2023 @ 1:38pm 
i didnt read the comment before i was gonna suggest sa'hatra too
chazbotic  [author] 14 Aug, 2023 @ 1:18pm 
@xvil33
mostly, sure. it doesn't hurt to ask.
xvil33 14 Aug, 2023 @ 11:22am 
do you take requests?