Arma 3
Dynamic Recon Ops ACE - Spearhead Normandy
34 Comments
chazbotic  [author] 5 Oct, 2024 @ 11:54pm 
@76561198192726397
are you using any other addons besides the ones required (CBA, ACE, Spearhaed)? Are you selecting an explicit FOB location or insertion position? is everyone on in the mission lobby prior to starting the mission or do they join later? generally you need to ensure all players for the mission are present before the mission is generated.
76561198192726397 5 Oct, 2024 @ 10:02pm 
when i run it in multiplayer pretty much everyone just stays at the team management area outside the map but nobody ever teleports to the insertion point/the mission never begins or generates
chazbotic  [author] 5 Oct, 2024 @ 10:00pm 
@76561198192726397
don't know what to tell you - the mission is specifically configured for both singleplayer (scenario menu) and multiplayer (either self-hosted or dedicated host). could be something in Spearhead maybe, but i wasn't able to reproduce the problem on my test environment.
76561198192726397 5 Oct, 2024 @ 4:09am 
only works in sp for me for some reason.
chazbotic  [author] 4 Nov, 2023 @ 10:32am 
@GoodFellow
it's a mission, not an addon/mod, and i think you mean "AI", not "IA" (unless IA is a mod you're using?)

have you tried resetting the configuration to default from the "information" tab when the top player (usually the person to first join the server, or in singleplayer, the local player host) starts DRO?

also ensure that "stamina" is enabled if you are using ACE advanced fatigue, and that "revive" is disabled if you are using ACE Medical.

the mission was designed to use CBA_A3, ACE, and the terrain/map itself (and its dependencies), so if you have any other addons loaded, this can affect or break things. try unloading addons to just the required ones and see if there is something incompatible.
GoodFellow 4 Nov, 2023 @ 8:06am 
For no reason at all, the IA not working anymore, i tried multiple configurations before going back to default but the IA doesn't do anything, they ignore commands, or they just crouch like they were unarmed, weapon holstered. Been using the mod for 1 week first days it worked....It's a nice mod
chazbotic  [author] 19 Aug, 2023 @ 12:46pm 
xvil33 14 Aug, 2023 @ 1:38pm 
i didnt read the comment before i was gonna suggest sa'hatra too
chazbotic  [author] 14 Aug, 2023 @ 1:18pm 
@xvil33
mostly, sure. it doesn't hurt to ask.
xvil33 14 Aug, 2023 @ 11:22am 
do you take requests?
chazbotic  [author] 14 Aug, 2023 @ 6:35am 
@ddz
sure thing. work has been quite busy lately but i'll add it to the list of upcoming ports. i also have a multiplayer support solution too (kind of) so i hope to put that in soon :)
ddz 13 Aug, 2023 @ 10:29pm 
Please sahatra dro 🙏🏻🙏🏻
chazbotic  [author] 6 Aug, 2023 @ 11:36am 
@xray
turned out to be easier than i was initially trying. it should be working as expected now.
xray 6 Aug, 2023 @ 7:42am 
Try singleplayer
chazbotic  [author] 5 Aug, 2023 @ 7:57pm 
@xray
unable to reproduce the issue using your steps. i see no UI elements, no HUD options, nothing in the context menu either. i am using a self-hosted multiplayer scenario and also tested on a dedicated server. i am using ACE default settings and reset the DRO profile to the default too (revive disabled, stamina enabled).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015664529
xray 5 Aug, 2023 @ 12:38pm 
Reproduction steps:

1. Load Ace, Cba, SPE
2. Start up dro, default settings no revive
3. SPE's medical support option shows up top left screen.
4. Once deployed to your FOB, shoot your teammate, and a revive HUD option appears
chazbotic  [author] 4 Aug, 2023 @ 8:07pm 
@Ember
sure, although if the map is extremely mountainous DRO might have weird issues with finding places to spawn objectives.
chazbotic  [author] 4 Aug, 2023 @ 8:06pm 
@xray
i do not get that prompt. can you tell me exactly what steps you are doing to see that prompt? when i am in the team planning area, things seem normal enough, and when i press "ready", i'm correctly teamswitch'd to new units at the insertion point. from here, shooting AI does seem to kill them very quickly, however when i tested using something like a pistol, the AI takes multiple hits to down - showing it's not one-hit-kill. when i was using a debug mode, i could see that the SPE configurations for weapons, ammo, lack ACE entries so until a compatibility patch is made, weapons will behave not as expected.

separately, when interacting with the bodies i did not get any "combat revive" prompt of any kind, and it wasn't in the action menu either. the normal ACE medical system was functioning as expected.

can you share a screenshot?
xray 4 Aug, 2023 @ 10:47am 
Do you not get the "Combat revive" pop up support option when you start dro with an ai team? I'm getting it with the bear minimum of mods and the support function is from spe
chazbotic  [author] 3 Aug, 2023 @ 8:15pm 
@xray
from looking through the CDLC, while there is an advanced revive system, it seems to be disabled by default unless you specifically add the module for it (which i haven't). additionally there is a separate series of functions that seem to be intended for the campaign, but i don't see how they're initialized in a test mission with just the player and an AI. interestingly i haven't been able to duplicate the "shot once and dead" issue, as the AI does take damage normally and it's handled by ACE... probably what's needed are ACE config entries for the weapons/ammunition. iirc acemod team is already working on an ACE compatibility patch, so I expect that might help solve things.

in other news, the "Strongpoints" on this map lack a name, and produce a weird output, so i will exclude these nameless strongpoints to prevent that.
chazbotic  [author] 3 Aug, 2023 @ 4:52pm 
@xray
i'll look into it immediately.
xray 3 Aug, 2023 @ 2:50pm 
Team ai immediately die when they're shot, it's like SPEs medical system just overwrites ace on startup.
chazbotic  [author] 31 Jul, 2023 @ 5:05am 
@AYE -_- SPENZO
sure
AYE -_- SPENZO 30 Jul, 2023 @ 6:27pm 
Can you make Albasrah pleaaaase, i wanna play the map with my buddies. Trying to make scenario but keep spawning in as the bad guys. I just want something simple for now til i can figure out this editor stuff.
Cryptic 26 Jul, 2023 @ 2:03pm 
Got it. I set the mission to no longer wait until the start position is ready and I just forced it to always start regardless and it works 100% of the time now
Cryptic 26 Jul, 2023 @ 10:57am 
He's just going to run into the same issue that I'm having. Sometimes it'll work and sometimes it won't. The developers have something screwed up in the faction definitions. I have 30 plus maps that I have ported over to my own custom modified version of dro that adds all types of new objectives, wandering vehicles, it removes the stupid civilians from becoming hostile even when you turn it off, etc, but for the life of me I just can't get these new factions working 100% of the time
chazbotic  [author] 26 Jul, 2023 @ 8:13am 
@RGabry21
porting is fairly straight forward, so i leave non-ACE versions to others. if you would like to port DRO yourself, Lord Shade has a pretty good base to start from, as well as the originals.
RGabry21 26 Jul, 2023 @ 8:01am 
Would you consider doing a non ACE version of this?
Cryptic 26 Jul, 2023 @ 5:58am 
Thank you for the replies. This will give me some ideas on what to try out.

I'm almost certain it is how the factions are setup.
chazbotic  [author] 26 Jul, 2023 @ 5:55am 
@Cryptic
from the blackout, it sounds like the faction setup is completing but the teamswitch isn't happening. this can point to a problem with identifying and targeting the new units - either they aren't being spawned, or they aren't in the same side (and cannot be teamswitched to). could also be an issue with locality of execution if the new units array is broken somehow, like has a dead unit in it or a null unit.
chazbotic  [author] 26 Jul, 2023 @ 5:51am 
@Cryptic
i modified several sunday and DRO functions to handle generating the correct array of initial player controlled units, the target new units, grouping them, then handling the teamswitch after faction setup is complete and identities and loadouts are generated and copied. once the ready variable is broadcast, the teamswitch is executed. the majority of this is handled by each client in an unscheduled environment instead of the older method that would sometimes fail if a client had a null variable related to the new unit they were supposed to teamswitch to. i also had to modify the faction extraction functions to close up gaps in how factions were organized differently between some CDLC (spelling changes, splitting stuff into subfactions like "winter" soldiers being their own thing which is what CUP does, et c). also i have a new function that handles some corner cases related to config oddities like using ORBAT generator or scripted loadouts (3CB).
Cryptic 26 Jul, 2023 @ 5:32am 
To be clear, it seems to be random and I can't figure out why it happens. Sometimes it works perfectly, sometimes it doesn't.
Cryptic 26 Jul, 2023 @ 5:32am 
If you don't mind me asking, how are you able to get the DLC factions to consistently work? I have made my own versions of all the dro missions available pretty much and have not had any issues whatsoever except for now. It keeps trying to spawn in the players when we hit ready after choosing our loadouts but then the screen goes dark for a few seconds and nothing happens. Some of the other Dro missions have this same issue on the workshop which is what prompted me to make my own versions to begin with but now I am facing that same issue with this DLC