Project Zomboid

Project Zomboid

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Automatic Gate Motors
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File Size
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3.902 MB
4 Aug, 2023 @ 8:53am
8 Sep, 2023 @ 10:09pm
12 Change Notes ( view )

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Automatic Gate Motors

Description
Automatic Gate Motors
Adds ways of remotely open and close gates that where built by a player.
New Update! - Version 1.1.6
To check out all the new features, take a look at the Changelog!
If you have a server, be sure that BackupOnStart=true on server settings (or have a backup) to avoid issues!



Features:
Adds 3 new items: Automatic Gate Controller, Automatic Gate Motor and a new magazine: (see How to use it?)
  • The Automatic Gate Motor can be crafted and installed on any gate that can be built by the player, turning it into a Automatic Gate.
    (Can't be installed on garage doors or gates that already exists and can't be build by the player)
  • The Automatic Gate Controller can be connected to a Automatic Gate to interact with it.
  • The new magazine is called "All about Automatic Gates" and enables the player to craft all the above mentioned items.
Apart from new content, there also a few features to help with player interactions and enables the Mod to be more flexible
  • There are feedbacks to the player in almost every action related to the Mod.
  • The tooltips are very self-explanatory to help the player figure out things.
  • The Mod is completely translate-able (See pinned discussion for Translations).
  • A lot of things can be changed via the Sandbox Settings, including skill level requirements for crafting and other settings.



How to use it?
  1. Find the magazine "All about Automatic Gates" to learn the recipes and how to install the motor.
  2. Craft a Automatic Gate Motor and a Automatic Gate Controller
  3. Install the Motor on a gate using a Propane Torch and Welding Rods (option only shows if you read the magazine and have a Propane Torch and a Welder Mask)
  4. You can connect the Controller to the Automatic Gate to use it
  • To open/close, the gate needs any car battery inside it's new container (corner part)
  • The gate can be locked/unlocked (automatically/manually) using a Controller (automation part can be changed via Sandbox Settings)
  • The gate can be renamed. Controllers will have the current name of the gate, and will update automatically on change.
  • The Controller have a maximum range to work (can be changed via Sandbox Settings)
  • The Controller can be attached and used on the Belt (On a Gamepad, use the Left-DPad RadialMenu)
  • You can Double-Click on the Controller to use it
This should be everything you need to know to use get around how to use the mod.
If you want to know more and don't care about spoilers, I recommend you read the full List of Features[pastebin.com]

BE CAREFUL!
If the gate is locked, you cannot connect another controller directly to it.
So, if you have no controllers connected to a gate, and it is locked, the only solution is to DESTROY the gate and build a new one.
This is done for security reasons (MP). If you have a idea on how to do it better, see pinned discussion Suggestions.



Questions:
Is it compatible with Multiplayer?
Yes! All the testing was done using the "Host" option, and all features are working without problems.
Does it work on existing saves?
Yes! It can be enabled mid-save without any problems.
You will just need to explore new areas to get the Magazine, or (spoiler):
Create a new survivor with the Engineer profession (already existing engineers will not know the recipes)
(If you already have motors installed there may be problems with disabling)
Does it work for all game versions?
Only tested on current game version: 41.78.16
What mods it is incompatible?
Currently, the only incompatible mod know is Sensors and Traps.



Translations:

Planned Features:
  • Keybindings - Added on v1.1.0, with Belt attachment (Suggested by Astram)
  • Renaming Gates - Added on v1.1.0, compatible with Rename Containers
  • Master Controller
  • Proximity sensors

Found any bugs?
This is actually my first Lua mod, expect things to (sometimes) not work properly.
If you encounter any errors or bugs, report them according to the first post in the pinned discussion Bug Reports.
For any questions, please be kind and leave a comment below!

Credits:
The idea of making this mod came from this.
My mod was made from scratch, but was that mod that got me all the inspiration to make my own, and credits should be given ;)
I would also like to thank everyone in #mod_development on the official Project Zomboid Discord[discord.gg] (especially @albion =D)



Don't forget to rate and favorite!

Permissions
This mod's permissions fall under TIS's policy Ask For Permission[theindiestone.com] [theindiestone.com] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.

If you like this mod, check out my other mods!





Workshop ID: 3014820613
Mod ID: AutomaticGateMotors
Popular Discussions View All (6)
63
26 May @ 12:19am
PINNED: Bug Reports
peteR 75hz
26
17 Feb @ 3:35am
PINNED: Suggestions
peteR 75hz
23
28 Jan @ 4:58pm
PINNED: Translations
peteR 75hz
291 Comments
Patryk1999 1 Jul @ 9:46am 
b42 please this is best mod
bkgarner00 21 Jun @ 11:00pm 
let me know if this gets updated to b42 please
alissonrauf 17 Jun @ 4:40pm 
b42?
Palestinian Child Soldier 10 Jun @ 3:10pm 
B42?
kekehu 27 May @ 12:30am 
B42?
Blind Beaver 4 Apr @ 7:23am 
B42?
Lord Liu Bei 30 Mar @ 12:28am 
Can you make one frequency of multiple gates?
Benja_MLG3110 29 Mar @ 10:38pm 
Please, an update to make it work with generators or better with the solar panel mod :BL3Thumbsup:
Bin 29 Mar @ 10:58am 
"The mod is not working, please upgrade to build 42."
peu 14 Mar @ 11:10am 
Can't connect the controller, what could it be?