Barotrauma

Barotrauma

51 ratings
More Abandoned Outposts
   
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8 Aug, 2023 @ 6:59am
20 Jul, 2024 @ 5:32am
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More Abandoned Outposts

Description
Still working but abandoned version. Use this version if you want the modern version: More Abandoned Outposts Chaos

Europa is slowly dying, either beacuse of enormous creatures of the depths or from the rebellions within.

Good for campaigns with BIG POCKET GUNS.
For example:
=Enhanced armaments
= (literally any) Armory mod

Some info wall
=Abyssal grounds reach to 2 (instead of 1) nearby outposts in each direction - chance lowered so the biomes don't turn immediately empty.

Compatible with:
=Reallybigmap [Reallybigmap above More Abandoned Outposts]

NOT compatible with:
=DynamicEuropa (can't make a patch either, not overridable[?] )
38 Comments
Havel L. Krik 9 Feb @ 1:54am 
I'll give it a run. Thank you.
Racc  [author] 9 Feb @ 1:44am 
Racc  [author] 9 Feb @ 1:36am 
alr then..
Havel L. Krik 9 Feb @ 1:32am 
Damn, can it be lowered to 25%, maybe 15%?
Racc  [author] 9 Feb @ 1:22am 
If Vanilla is what you mean, uhh... can't really tell you, the system is based off weights for a location to spawn and it distributes it differently for each biome, like first biome has bigger weights than third biome but in the end, the third biome has more abandoned outposts, cause all of the locations balance themselfs out to make the distribution feel right.
Back to beacons: so I make it Vanilla map with beacon chance between all locations, 100% of the time, yes?
Havel L. Krik 9 Feb @ 12:26am 
I think just adding more nodes would be best, the chance for a beacon to spawn.
Off-topic, but what are the chances for an abandoned outpost to spawn?
Racc  [author] 9 Feb @ 12:23am 
Yes. I think there is one already...
Nvm, it's so old that it doesn't apply the modern outpost generation.
Do you want this to like, also have this abandoned outposts gimmick or only beacon stations with Vanilla generation?
Havel L. Krik 8 Feb @ 10:48pm 
Do you thin you can make a mod like this, but for Beacon Station nodes?
Racc  [author] 8 Jan @ 10:01am 
Alr. This is way worse. I didn't even know that this is a Core Package. I have no clue how to override these, plus - I had the same issue when I tried to make the same thing for DynamicEuropa, which IS NOT even a core package but whatever, it just never overrided the locations - why? - I have no clue to this day. If someone can make a patch that DOES work then go ahead.
Racc  [author] 8 Jan @ 8:55am 
That mod is a game overhaul, of course it won't work? I'll look IF I can make a patch, if it won't work on the first 3 tries then I'll report back here with the results and won't bother any more with it.