Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Tyberium - Refineries (for Extended Tech Tree Mod)
   
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Tags: Mods
File Size
Posted
Updated
6.169 MB
16 Aug, 2023 @ 11:54am
19 Feb @ 8:19am
3 Change Notes ( view )

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Mineable Tyberium - Refineries (for Extended Tech Tree Mod)

In 1 collection by SirCampalot
Extended Tech Tree Mod - Optional Mods
20 items
Description
This mod adds tyberium refineries to the game which are needed to refine tyberium. With these refineries, tyberium can be refined into other raw materials of your choosing.

Mineable Tyberium - Refineries (for Extended Tech Tree Mod) needs both Mineable Tyberium (Core Mod) and Extended Tech Tree Mod to function properly.

Mineable Tyberium (Core Mod) can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021218705
Extended Tech Tree Mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946411143

This mod adds 6 tyberium refineries which can refine tyberium into sulfur, iron, copper, carbon tritanium and silver.
This mod also adds 8 tyberium red refineries which can refine tyberium red into carbon, tritanium, silver, duranium, uranium, gold, platinum and letalium.

Each resource you want to extract requires its own refinery. So if you want to extract iron, you need to build a refinery that extracts iron from tyberium specifically. The refineries are very cheap though as our technicians were able to rewire the existing steel factory diagrams.

The amount of raw materials refined will depend on the rarity of the extracted raw material. A tyberium refinery that extracts iron will yield more iron than a tyberium refinery that extracts copper. This is done for balancing reasons, so regardless of which resource you refine the tyberium in to, it should net into roughly the same value of resources. But you do get to pick which resource, so you can extract whatever you happen to need the most, when you need it. This makes tyberium really quite flexible when it comes to plugging holes in your resource industry when you really want more of a certain resource.

The default version of this mod without the modded resources can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3021218404







Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
9 Comments
SirCampalot  [author] 19 Feb @ 8:21am 
Version 1.1.0 adds support for new ETTM resource Platinum.
The Platinum Refinery does require Electrum Coils to be build.
Due to the newly added refinery, this mod now requires ETTM version 1.3.17 or higher to function properly.
SirCampalot  [author] 8 Sep, 2023 @ 6:32am 
Version 1.0.1 adds the tyberium conversion rates to the tooltip of each refinery (hold ALT and mouse over to see).
This was requested and I thought it was a good idea, so I implemented it.
I may change the red-colored numbers numbers to a somewhat different color if it turns out the color makes it too hard to read.
聖君 宋王 6 Sep, 2023 @ 5:19pm 
Thanks got them, thought they are in the factory tab
SirCampalot  [author] 6 Sep, 2023 @ 12:37pm 
@Kabob004: xD
Kabob004 6 Sep, 2023 @ 9:23am 
@Mergins :KaneLives: You can't escape the Messiah!
SirCampalot  [author] 6 Sep, 2023 @ 9:06am 
@聖君 宋王: They are in their own tab. The tab has a purple hazard logo (blue logo for the non-ETTM version of the refineries).
聖君 宋王 6 Sep, 2023 @ 5:57am 
Cannot find the refinery, where are they ?
Mergins 27 Aug, 2023 @ 6:44pm 
Got the Tyberium, but this bald guy keeps following me around.
Kabob004 26 Aug, 2023 @ 8:24am 
The beautiful glow...