Crusader Kings III

Crusader Kings III

160 ratings
[REVAMPED] Rebalance +
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786.401 KB
29 Aug, 2023 @ 3:59pm
9 Jun, 2024 @ 12:04pm
37 Change Notes ( view )

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[REVAMPED] Rebalance +

Description
[www.patreon.com]

This mod will no longer stand on its own but will have some of its features broken down into smaller lightweight mods. See below.






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Recommended Mods to use Rebalance + with
ObfusCKate
Hidden Event Tooltips

Place last in Load Order. Might generate some incompatibilities.

MY MODS




Rebalancing / Lightweight Mods
169 Comments
I Am Full Truie  [author] 24 Jun @ 1:07am 
@quang1o1zx hi mate ! thanks for the kind comment ! yup it's waiting to be revamped, i'm working on a big one atm ;)
quang1o1zx 23 Jun @ 10:27pm 
Hi there,
I really enjoy your all of your mod as it bring much needed balance to the game. Specifically, i really like the mechanics where there are penalty for going negative on Prestige & Piety (doesn't really make sense in base game that there are no penalties regarding this).
Can i ask which of the Lightweight modules contain this feature? Or is it tied to this mod & is waiting to be revamped?
Thank you so much for your works on these amazing mods!
I Am Full Truie  [author] 30 Apr @ 1:25am 
@Rafael I'll revise it, it'll take much more time as this mod requires me actually playing the game to figure out what needs tuning :)
I'll make it lighter in the end I think, stay tuned, but I'm talking a couple months time yeah
I'd suggest using MND Rebalance in the meantime
Rafael 30 Apr @ 12:00am 
I suppose this mod is not continued?
Space Wasp 28 Jan @ 12:30am 
Can you adjust the influence cost of calling admin vassal's armies as emperor to make it harder to do. This (along with some other things) make admin empires nigh invincible and expand infinitely (example: Rum will get annexed completely in every game). Another idea is making admin realms less belligerent in general.
Mechero 10 Nov, 2024 @ 4:27pm 
@pepelupalosamigos I am having that same issue.
I Am Full Truie  [author] 30 Oct, 2024 @ 3:09am 
@Cairsiden go ahead mate, it's not like it's copyrighted ;) credit me and that's it
Cairsiden 29 Oct, 2024 @ 12:48pm 
You mind if I publish a mod that was mostly ripped from this one? It uses your distance malus (though edited) combined with changes to the faction calculations to cause a world that is constantly imploding. Not that I think ANYONE would want to play it, but, just in case there's someone out there who thinks like me I thought i'd put it up. Wanted to get your permission first though since the distance malus is your's.
Cairsiden 28 Oct, 2024 @ 12:14am 
Does the Distance malus only apply in certain circumstances? I dont see it currently, but when I checked earlier on a previous playthrough I saw it.
Panzerny Waffel 5 Oct, 2024 @ 3:10am 
@[BRE] Humbert "Le Frog", I use this with obfusCKate on 1.12.5 it works just fine.