Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Arthurian Total War
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4.867 GB
30 Aug, 2023 @ 11:50am
17 Dec, 2024 @ 8:33am
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Arthurian Total War

Description
Please report any bugs here:
https://discord.com/channels/558359897394118687/1131578581399650304

Note: This is not my mod, but rather a port of an old Rome Total War Barbarian Invasion mod with some additional content and fixes. Credit goes to the original creators of Arthurian Total War Raven Feeders. More information below.

This is a port of Arthurian Total War Raven Feeders v0.731 plus the v0.73a-1 patch and the Unofficial Fan Patch. Arthurian (Britain 481 AD to 685 AD) is a mod project based on Barbarian Invasion. Action will take place during Britain dark ages, in Britain, Ireland and Northern Gaul, from 481 AD to 685 AD. Factions; 11 Briton tribal factions, 3 Irish tribal factions, 3 Anglo-Saxon factions and France.

The Arthurian Total War campaign begins in AD. 481, 5 years after the fall of the Western Roman Empire, although Britain was officially "abandoned" over half a century before. The former Roman province of Britannia has collapsed into a shifting patchwork of sub-kingdoms and city-states, whose culture is of mixed Late Roman and British Celtic origin. Their disunity has been seized upon by Germanic foederati mercenaries, who have rebelled and invited more of their people to migrate to their newly won lands in eastern Britain from continental Europe, and who now threaten to overwhelm the existing order. Similarly, the isolated "British" people of Letau or Llydaw (the Bretons) are hard pressed by the Germanic Franks and remnants of the old Roman order. Beyond the Roman frontier, the Picts of Caledonia stir once more, and the introduction of Christianity is transforming the social and political landscape of Ireland, where new dynasties spar for precedence and for expansion and new lands in Britain over the ruins of their old hierarchy.

This port includes some additional content such as:

1) Added missing settlement banners in strat map, missing captain banners and missing building and unit cards
2) Added a new religion (Celtic Christianity) and associated religious buildings and traits
3) Added new buildings that were not part of the original mod
4) Removed 4 turns per year and reverted to 2 turns per year
5) Reduced building construction times and unit recruitment times
6) Added new ancillaries representing provincial and faction titles of the era
7) Germanic factions such as the Saxons, Jutes, and Angles can horde once they lose their last settlement
8) Fixed some CTDs related to historic events
9) Other small fixes and tweaks

Known issues:

1) There might be some flickering units in the battle map. Please let me know which units are flickering and I will try to fix them (I have no experience modifying 3D unit models but I will try my best).

Special thanks to everybody involved in the Discord Rome Total War Community for helping out. This port wouldn't have been possible without the help I received from this amazing community. Thanks for your patience answering all of my annoying questions :)
Popular Discussions View All (2)
6
9 Oct, 2023 @ 8:53am
Editing start positions
Aliksander
1
18 Nov, 2024 @ 4:37pm
Modifiers set to Classic or Remastered?
Riekopo
216 Comments
Lanjane  [author] 3 hours ago 
@hankmorgan1
What it says in the error message?

Remember, you must switch the game language to English as it is the only language supported by the mod
hankmorgan1 3 hours ago 
It crashes again and again. I check the two tiles, the barbarian invasion one and the arthurian mod one. It appears an error message and then it crashes.
Lanjane  [author] 20 Jul @ 1:21pm 
@wujdionizy
Yes it should be safe in other campaigns, chances of this bug happening are quite low.
I played four consistent campaigns as Romans, Franks, Picts and Elmet and everything was fine...
wujdionizy 20 Jul @ 3:03am 
Hi Lenjane, so if I play another campaign, the chance of this bug happening is still relatively small, right? I was afraid all the future reinforcements will be broken.

I think that Saxons and Jutes receiving reinforcements from the continent is a nice, historical feature. I would opt to keep it, if possible.

Anyway, thanks for checking it and good luck with your projects. I'm waiting eagerly for the Barbarian Empires update with new factions!
Lanjane  [author] 13 Jul @ 4:40am 
@wujdionizy
I'm sorry for a late reply.
I have debugged your savegame and there are some good news, and some bad news. Pink portrait can be fixed but there's no way to "fix" the broken army.
Arthurian TW has some additional forces for Jutes and Saxons spawning to simulate the ongoing invasions. And when the scripted reinforcements are spawned on the same tile another army is standing, even if it's an enemy stack, it will still spawn and the armies will be merged into a buggy stack. This is rare but quite annoying event. We will see what can be done to avoid this, if possible, maybe disabling the spawns altogether.
wujdionizy 28 Jun @ 7:11pm 
Okay, the file got posted there in the Technical Issues thread.
Lanjane  [author] 28 Jun @ 11:04am 
@wujdionizy
Rome Total War Community Discord
Try this link: https://discord.com/invite/j9HpxxQP9A
wujdionizy 27 Jun @ 4:28am 
Lenjane, I tried, but the link din't work for me. What's a a name of of your discord server?
Lanjane  [author] 26 Jun @ 12:24pm 
@wujdionizy
Could you please upload your savegame to our Discord server? I need it to debug the issue
wujdionizy 26 Jun @ 5:27am 
Got an interesting bug. Playing as Jutes I was reinforced by a new army with general. It affected my income - I went into dept. Thing is, this army is marked as enemy , I cannot control it. General's portrait is pink, to add to my misery :).