Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
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Update: 17 Dec, 2024 @ 8:33am

Changes in v1.5.5 (12.17.24)
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- Added missing scroll to all diplomat models
- Added Dynne recruitment for Elmet
- Fixed missing Dynne recruitment lines for Brythonic factions in higher level missile buildings
- Fixed model and textures for Gesithas, added LODs
- Halved upkeep for Saeson Aulue and Saeson Bonheddwyr to make them any useful and balanced
- Added recruitment of Winealas from tavern lvl 2
- Improved stats of Ardu, Saethwyr and Gwaywffynabwyr
- Replaced icons for Celtic Cathedral
- Fixed duplicate Bêrfelawyr recruitment lines
- Corrected Pictish Axemen stats
- Added missing normal/specular maps for empty city flags
- Added Campwyr recruitment to high level barracks
- Added new portraits
- Improved models and LODs for Campwyr versions, added javelins
- Fixed cloak for Irish diplomat model
- Fixed missing normal/specular map for cattle resource model
- Improved battle speed button colors on the interface
- Fixed typo with Market Town building name
- Increased number of men in the smaller cavalry units (minimum is 48 on huge now)
- Contus cavalry: shield decreased from 4 to 2 (shield on back), armor increased by 2
- Pictish berserkers: improved melee defence skill
- Replaced placeholder UIs for Ballistae and Scorpions with stylized ones
- Improved unit cards for Saeson Bonheddwyr/generic Ceorlas
- Reorganized cavalry recruitment in the Stables building line for some factions
- Unlocked recruitment of Pictish mercenaries in taverns in Pictland
- Lowered upkeep of Ardu and Pictish crossbowmen units
- Fixed wrong charge showing up on UI for Pictish crossbowmen units
- Decreased armour for Ardu units to 0 (they have none), increased defence skill
- Added new campaign, tension and mobilise music tracks

Update: 5 Dec, 2024 @ 5:58am

Changes in v1.5.4 (12.05.24)
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- Added the mechanics to change the faction leader religion
- Added the mechanics to change the religion of other faction members
- Added faction leader portraits and improved faction descriptions for faction selection menu
- New darker marble frame texture and darker interface
- Added frames for advisor portraits
- New Roman advisor portraits
- New Pictish battlemap advisor
- Upscaled faction icons
- New unique officer for Teulu based on unused model
- New models for Brythonic spy, Brythonic assassin, Germanic assasin
- Replaced most of placeholder agent models on the stratmap
- Fixed onager animations (Makanyane)
- Toned down the unjustified upkeep costs of some units
- Adjusted stats of some units
- Fixed multiple minor typos in unit localisations
- Renamed "Christian" trait to "Roman Christian"
- Rendered new icons for Berfelawyr and Rhyfelwyrmawr
- Fixed Arwrweision model LODs
- Improved shield model for Rhyfelwyrmawr
- Fixed mounted draconarius model flickering issues, created better LODs
- Improved shield and sword models for Teulu of the Kingdom of Elmet
- Fixed wrong UVW for Kingdom of Elmet named character battle model
- Fixed wrong stratmap position of Bernician rebels
- Fixed wrong charge showing up in the game for precursor units
- Unlocked barracks for Kingdom of Elmet, currently allowing to train Aulue, Bonheddwyr, Berfelawyr and Rherel
- Added universal recruitment of Marchan to Elmet stables

Update: 1 Dec, 2024 @ 10:40am

Changes in v1.5.3 (12.01.24)
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- Added javelins for Campwyr and improved the model
- Improved Bonheddwyr model
- Added unique officer for Campwyr based on unused model
- Enabled the stag officer for Winéalas
- Created new unit icons for Bonheddwyr, Campwyr and Pedytes Ebrauc
- Fixed missing Artillery pictures for Ebrauc
- Fixed invisible spears for Horsmen
- Created separate skin for Winéalas (they were using rebel Heriban one)
- Fixed duplicate recruitment lines for governors_villa
- Enabled recruitment of Aulue from barracks of Ebrauc
- Enabled non-region specific recruitment of Myrchan from stables of Ebrauc
- Enabled non-region specific recruitment of Dynne from missile buildings of Ebrauc
- Fixed missing recruitment lines from siege_engineer building
- Replaced irrelevant model_flexi_m with model_flexi in the model database
- Slightly adjusted the loading bar position

Update: 30 Nov, 2024 @ 1:39pm

Changes in v1.5.2 (12.01.24)
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- Fixed missing stone hit sounds for Onagers and Catapults
- Enabled recruitment of roman artillery units for Kingdom of Ebrauc
- Enabled recruitment of Pedites Romani for Kingdom of Ebrauc
- Enabled Barracks building line for Kingdom of Ebrauc
- Enabled recruitment of Pedytes for Kingdom of Ebrauc
- Fixed an issue in the building database preventing Mines from being constructed in some regions on the map
- Added a new unit for Kingdom of Ebrauc, Bonheddwyr Ebrauc (Armored Romanized infantry)
- Replaced model and icons for Deira Foederati
- Fixed minor issue with Pedites Romani model
- Rebalanced a few stats and costs for Briton units
- Created a new skin for Frankish version of Heorthgeneats
- Changed all general's bodyguards unit upkeep to 100
- Increased campaign map artillery units speed

Update: 29 Nov, 2024 @ 5:57pm

Changes in v1.5.1 (11.30.24)
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Fixed upscaling artifacts for 26 unit textures of the mod (fast temporary solution)

Update: 29 Nov, 2024 @ 3:08pm

Changes in v1.5 (11.30.24)
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Savegame compatible update
- Upscaled all unit textures and loading screens
- Fixed a lot of model issues
- Added multiple new units for Franks, including artillery
- Increased variety of cavalry units recruitable by Franks
- Added new ship type, Longships
- Added new music for Germanic culture
- Added new shield hit sounds for units
- Rebalanced economy: lowered trade income, reduced trade goods cost
- Tweaked a few units recruitment and upkeep costs
- Adjusted the unit combat stats: mainly javelins rebalance and some melee stats fine-tuned

Update: 30 Aug, 2024 @ 6:17am

Changes in v1.4 (8.30.24)
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Minor savegame compatible update
-Health building chain level 2 (baths): added population growth bonus 2
-Farms level 3: added trade income bonus 1
-Roman Christianity academic building chain: added happiness bonuses to hermitage, monastery, and abbey.
-Celtic Christianity hermitages building chain: added happiness bonuses to hermitage, monastery, and abbey. Also added law bonus to level 1 (hermitage).
-Celtic Christian church: added law bonus, debuffed Celtic Christianity influence by one level and added population growth bonus.
-Celtic Christian cathedral: buffed happiness bonus by one level.
-Roman Christian shrine: added happiness bonus.
-Roman Christian chapel: added population growth bonus.
-Roman Christian church: debuffed happiness bonus by one level, added population growth bonus.
-Added temple of battle building chain for Barbarian (Germanics) culture.

Update: 25 Aug, 2024 @ 11:12am

Changes in v1.3.1 (8.25.24)
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-Minor change to fix some missing internal strings.

Update: 22 Aug, 2024 @ 9:00am

Changes in v1.3.0 (8/20/24)
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Non save compatible update due to changes in core map files
- Added 5 regions to existing mercenary pools - Darioritum, Lothian, Manau, Eydin, and Linnius.
- Fixed invalid pixel color in map_features.tga
- Fixed invalid port locations in the following regions and repositioned them - Lleyn, Gwent, and Laimumu.
- Repositioned 6 resources in the strat map (descr_strat) which were previously placed in sea tiles.
- Removed 2 invalid black pixels in map_heights.tga

Update: 5 Dec, 2023 @ 10:20am

Changes in v1.2.8
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- Added tile adjacency checks in the campaign script every time an army stack is spawned. These checks were added to make sure that spawned armies are not spawned in already occupied strategy map locations, since this could cause crashes, freezes, instability, and/or unusual behavior.