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I am not too familiar with editing quest rewards, but that would certainly be doable. I dont know if the skill interacts weird on an equipment, but I dont see why it shouldnt work.
There is something to be said about giving Haunts Dustcare baseline. Considering Haunts are among the most expensive troops, I think they have some room for buffs.
As an accessoiry or piece of equipment, I think it would be quite a weak effect tbh. Accessoiry slots are also pretty limited, especially once you get access to dust accessoiries.
What I would be interested in is an accessory either tied to somewhere in the middle of the Broken Lords quest line, if adding to the quest rewards isn't too difficult, or maybe as a trait that you can add to a faction.
Or simply adding dust care to the Haunts if that's easier, as this request essentially comes from the fact I was always disappointed that I cannot heal my Dust Ghost units in the same way that I heal my possessed dust armor units.
Its like fighting necrophages: No matter what you do, you will lose health.
Maybe Unstoppable should be on the first level of the skill. Military-wise, the haunts faction tree feels very cool, but also kinda weak to me - cause the flying tree is so strong if you got strong flyers.
Adding Dust Care to a unit - or via an accessory - shouldnt be difficult. Ill test it this week. If you tell me exactly what you want, Ill try to code it.
Endless Legend is generally real easy to mod. There are some limitations, of course, but most things are pretty doable.
In a different line of questioning, how difficult would it be to add dust care to a unit and hero, or introduce a unique accessory for broken lords that could add dust care to an equipped unit? I've never modded this game but if its not a nightmare might try my hand at it.
Haunts Hero has been a bit difficult to evaluate. He is pretty rare on one hand and very specific on the other, both on the governor and general side. If you got some feedback on him that'd be great.
Good catch. I only edited the Haunt units in the minor faction rework, which causes this inconsistency - after all, heroes arent really part of a minor faction, so it just slipped my mind. It is a pretty small buff for the unit, but kinda big on the hero(If you got debuffs, they should usually go on a hero, after all).
For power concerns, I think I am leaning on keeping the Haunts hero just disease immune instead of unstoppable. Could maybe give him unstoppability via his faction-skill tree, though. That might be a good idea.
I hope you'll have a lot of fun with my mods. I am still updating them with patches whenever I get around to it(takes a lot of time to do the proper testing and all). Any feedback is appreciated. Have a good one ^.^