ENDLESS™ Legend

ENDLESS™ Legend

Hero Capacity Rework
20 Comments
MelodyFunction  [author] 15 Jun, 2024 @ 5:44am 
@Dakoroth: Got it to work. Accept my friend request and I'll send you the files.
MelodyFunction  [author] 15 Jun, 2024 @ 3:00am 
Okay then, I'll try to code it today or tomorrow.
Dakoroth 13 Jun, 2024 @ 11:00am 
Heck yeah, just a mod to add dust care to the ended and Haunt heroes would be amazing. let me once again say thank you very much for all your work and the amazing mods.
MelodyFunction  [author] 13 Jun, 2024 @ 9:31am 
Its certainly more of a lategame skill, but even earlier, it is amazingly stron vs stuff like heroes or high HP units like Urces or Titans. If you are fighting a tanky faction like Vaulters or Roving Clans, the skill is far more valuable than against squishier ones.

I am not too familiar with editing quest rewards, but that would certainly be doable. I dont know if the skill interacts weird on an equipment, but I dont see why it shouldnt work.
There is something to be said about giving Haunts Dustcare baseline. Considering Haunts are among the most expensive troops, I think they have some room for buffs.

As an accessoiry or piece of equipment, I think it would be quite a weak effect tbh. Accessoiry slots are also pretty limited, especially once you get access to dust accessoiries.
Dakoroth 13 Jun, 2024 @ 2:02am 
It makes sense. because my multiplayer games generally get interrupted before making it to the lategame proper, I don't have a good view on the Flames of the Endless skill.

What I would be interested in is an accessory either tied to somewhere in the middle of the Broken Lords quest line, if adding to the quest rewards isn't too difficult, or maybe as a trait that you can add to a faction.

Or simply adding dust care to the Haunts if that's easier, as this request essentially comes from the fact I was always disappointed that I cannot heal my Dust Ghost units in the same way that I heal my possessed dust armor units.
MelodyFunction  [author] 12 Jun, 2024 @ 7:47pm 
Flames of the Endless is quite a powerful effect lategame or against especially tanky units - it is kinda niche, but also very, very powerful when it is good.
Its like fighting necrophages: No matter what you do, you will lose health.
Maybe Unstoppable should be on the first level of the skill. Military-wise, the haunts faction tree feels very cool, but also kinda weak to me - cause the flying tree is so strong if you got strong flyers.

Adding Dust Care to a unit - or via an accessory - shouldnt be difficult. Ill test it this week. If you tell me exactly what you want, Ill try to code it.
Endless Legend is generally real easy to mod. There are some limitations, of course, but most things are pretty doable.
Dakoroth 12 Jun, 2024 @ 1:47pm 
I was using the Freeform faction updated mod loaded before this one to try out the heroes. The Haunts is just as you said, but seems pretty good to me. The stand-out one to me seemed to be Flames of the Endless skill. I could see it being very nice in combats with some of the really tanky Heroes, then of course guardians and the like. But it also kinda feels Niche because outside of those fights it seems like it rarely even really comes into effect, because normally my Haunts general I'm running around has some very high attack and damage already. Maybe you could introduce the unstoppable as a second level to this skill, or not I might just be biased in that recommendation. :D

In a different line of questioning, how difficult would it be to add dust care to a unit and hero, or introduce a unique accessory for broken lords that could add dust care to an equipped unit? I've never modded this game but if its not a nightmare might try my hand at it.
MelodyFunction  [author] 3 Jun, 2024 @ 11:56pm 
Anytime.
Haunts Hero has been a bit difficult to evaluate. He is pretty rare on one hand and very specific on the other, both on the governor and general side. If you got some feedback on him that'd be great.
Dakoroth 3 Jun, 2024 @ 11:17pm 
Thanks for the Immediate response! and yeah, that seems like a balanced way to introduce it. Once again, thank you for all of your work. :er_heart:
MelodyFunction  [author] 3 Jun, 2024 @ 12:45am 
Hello there.
Good catch. I only edited the Haunt units in the minor faction rework, which causes this inconsistency - after all, heroes arent really part of a minor faction, so it just slipped my mind. It is a pretty small buff for the unit, but kinda big on the hero(If you got debuffs, they should usually go on a hero, after all).
For power concerns, I think I am leaning on keeping the Haunts hero just disease immune instead of unstoppable. Could maybe give him unstoppability via his faction-skill tree, though. That might be a good idea.

I hope you'll have a lot of fun with my mods. I am still updating them with patches whenever I get around to it(takes a lot of time to do the proper testing and all). Any feedback is appreciated. Have a good one ^.^
Dakoroth 2 Jun, 2024 @ 12:09pm 
Good afternoon. I have just started trying your mods, as they seem like a lot of fun. I did want to double check on one thing about the Haunts Heroes. In your Minor Faction rework you changed the Haunts from having disease immunity to having Unstoppable, but in my game I was testing, the Hero Eslek still had Disease Immunity. Is this an error on my part, such as maybe my load order, or is this intentional. I just want to make sure I haven't somehow missed something or messed it up.
MelodyFunction  [author] 15 Oct, 2023 @ 4:25am 
Oh, I see. Well, a mod for more heroes in the market fixes that issue. But good to know the two mods work together.
Although, I cannot account for the balance differences, but I hope you'll enjoy ^.^
Builder 14 Oct, 2023 @ 9:53pm 
Ah by bloating I meant taking up shared and exclusive slots on the marketplace, And specifically I was talking about Endless Heroes doing that, Anyways it indeed runs fine with EH.
MelodyFunction  [author] 14 Oct, 2023 @ 1:06pm 
No plan to edit ALL the heroes added by endless heroes, no. Would be a ton of work, tbh.

Haven't tested it, but the two mods should be compatible. All vanilla heroes would get my changes, while Endless Heroes would add its new ones. Maybe this mod should be loaded after endless heroes.
You also shouldn't have to worry about bloating. This mod adds few heroes - only 2 sisters and 2 haunts. The bulk of the mod just makes changes to vanilla heroes.
Builder 14 Oct, 2023 @ 3:52am 
Do you plan on adding compatibility with Endless Heroes? I'm guessing the game would boot up fine but your mod not covering them would presumably bloat up the hero pool with differently balanced heroes from yours... Although using a bigger hero marketplace mod helps with this, So I might still use that mod anyways.
MelodyFunction  [author] 27 Sep, 2023 @ 10:28pm 
Whoops x)
ninakoru 27 Sep, 2023 @ 5:35pm 
I left a full feedback on the mod in my personal opinion, I hope it is useful. Great mod!
EDIT: OMG it was about the other mod, "Complete Skill Tree Overhaul
", sorry about the possible confusion.
MelodyFunction  [author] 9 Sep, 2023 @ 4:24am 
Yeah, I usually played with that one but wasnt quite satisfied. This mod was made with my skill tree overhaul in mind(where every faction can be a decent governor).
This mod also has additional haunt and sister heroes, so you are more inclined to try both their Gov and Army sides.

In vanilla hero rebalance, I found that a lot of factions had few good governors, Morgawr got the short end of the stick cause of their rather bad Fort Boost(which I have hopefully achieved to implement more sensibly), Allayi and Forgotten didnt have buffed governing capacities to make up for their bad governor trees(which are still somewhat bad in my overhaul mod, but much more usable for specific purposes).

Also, I have spreadsheets for hero capacities now lol
Corrupted Slime 9 Sep, 2023 @ 2:19am 
Matchet 8 Sep, 2023 @ 1:34pm 
keep up the good ideas :plipplip: