Barotrauma

Barotrauma

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Otter (T1.5 Scout)
   
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11 Sep, 2023 @ 9:02am
1 Oct, 2024 @ 5:03am
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Otter (T1.5 Scout)

In 1 collection by NotWendy
[Vanilla+] Custom Submarines
15 items
Description
Otter is an opportunist's submarine. A collection of spare parts put together in a way which almost seems competent upon first examination. It has a lot going for it - full fabrication facilities, large ballast volume, an extremely powerful engine and a reactor which can only somewhat support the submarine's needs.

Piloting the Otter is a challenge both for the captain and for the engineer, since the power-hungry engine has a nasty tendency to fry the junction boxes at every poorly executed turn. But if you're careful and don't forget to utilize the batteries, Otter's top speed is quite impressive.
29 Comments
NotWendy  [author] 25 Dec, 2023 @ 9:10pm 
Oh yea, the medbay definitely isn't tailored to Neurotrauma. That mod does require you to store a lot more different medical items. That and space for a medical bed. I imagine trying to fit all of that on the Otter is a bit rough.
Lyn 25 Dec, 2023 @ 7:48pm 
I'm currently trying to do a Neurotrauma, Dynamic Europa and Robotrauma campaign in it. Overall it is a pretty good submarine (until the autocontroller starts eating shit). Pretty solid submarine overall, good layout and all that. Only thing I'd improve is the medbay though that's more just the fact I'm a Neurotrauma surgeon main talking lmao.
NotWendy  [author] 25 Dec, 2023 @ 6:38pm 
Just finished a full Dynamic Europa + Barotraumatic campaign on Otter, with a crew of two people - me and my friend. I played as a mechanic and used Iron Storm to get the Tier 3 upgrades. My friend was the captain.
Absolute hell, wouldn't recommend pushing Otter that far. But the fact that it made it through all of that is cool. And it was a great test. Despite all the hardships, Otter was reliable and I think the current version of it is bug-free in all the ways that matter. It really felt like home after a while.
The portable pumps helped quite a bit as well. Especially installing one near the batteries in the engine room. Having a chaingun at the bottom also saved us from many thresher swarms.
Just wanted to share this experience here.
Lyn 22 Dec, 2023 @ 11:15pm 
I haven't thoroughly tested it though it did work quite well. Unsure if shifts in power usage etc could effect it or not though from what I did test it worked. Still probably safe to have someone keep a bit of an eye on it though-
NotWendy  [author] 22 Dec, 2023 @ 11:30am 
That's neat. Never tried sticking with the manual control like that.
Lyn 21 Dec, 2023 @ 9:48pm 
From what I could tell the wiring was fine, my main theory is that the mods I was using may have bugged it somehow. Also I have found anothher way to make the Otter's grid work is to disable the autocontroller and put it around 70 fission rate and I think 50 or so output? Usually after doing that you can find a sweet spot where the ship gets power and the junctions won't overvault.
NotWendy  [author] 21 Dec, 2023 @ 6:51am 
I've encountered the first problem too. The autocontroller shits itself sometimes when the engine is stuck at max force. Setting autopilot to "maintain position" or, if nothing else works, disconnecting the engine from the grid are the best options. Restarting the reactor can help too in a way. That's just how Otter's grid is.
As for the batteries, I have no idea. Played through a full campaign on the Otter, from start to finish. Never seen that happen. Maybe somebody messed with the wiring.
Lyn 21 Dec, 2023 @ 4:17am 
Had two issues with the Otter, asides these two issues I love it however. The first issue was the reactor's autocontroller (the one built into the game) would sometimes softlock itself as it thought it was doing the right thing however it ended up pushing both reactor output and fission rate to their absolute max. The second issue was the battery chargers, I don't have a clue what caused it though the battery chargers suddenly stopped working properly and we were using robotrauma so I and the other bot on the crew were pretty worried about it. As I said I have not a clue what caused the problem though I fixed it when it happened by disconnecting some of the ship's lamps that were connected to a relay component and rerouted the power to the battery chargers.
NotWendy  [author] 28 Nov, 2023 @ 12:38pm 
Small update for the Otter is out.
I've moved the airlock's wiring into a circuit box. Should make it easier to rewire it however you want. Also fixed some tiny visual issues and updated the preview images.
NotWendy  [author] 22 Nov, 2023 @ 3:04pm 
I've released another submarine in a similar style - Borzoi .
It's small, it's quirky, and it has a fun shape. Currently Tier 3, might bump it down to Tier 2 later, depending on the feedback it gets. Check it out, if you like Otter.
The T2 Transport class Rhino mentioned earlier is still coming, Borzoi just ended up being ready for release earlier. :imcute: