Barotrauma

Barotrauma

Otter (T1.5 Scout)
29 Comments
NotWendy  [author] 25 Dec, 2023 @ 9:10pm 
Oh yea, the medbay definitely isn't tailored to Neurotrauma. That mod does require you to store a lot more different medical items. That and space for a medical bed. I imagine trying to fit all of that on the Otter is a bit rough.
Lyn 25 Dec, 2023 @ 7:48pm 
I'm currently trying to do a Neurotrauma, Dynamic Europa and Robotrauma campaign in it. Overall it is a pretty good submarine (until the autocontroller starts eating shit). Pretty solid submarine overall, good layout and all that. Only thing I'd improve is the medbay though that's more just the fact I'm a Neurotrauma surgeon main talking lmao.
NotWendy  [author] 25 Dec, 2023 @ 6:38pm 
Just finished a full Dynamic Europa + Barotraumatic campaign on Otter, with a crew of two people - me and my friend. I played as a mechanic and used Iron Storm to get the Tier 3 upgrades. My friend was the captain.
Absolute hell, wouldn't recommend pushing Otter that far. But the fact that it made it through all of that is cool. And it was a great test. Despite all the hardships, Otter was reliable and I think the current version of it is bug-free in all the ways that matter. It really felt like home after a while.
The portable pumps helped quite a bit as well. Especially installing one near the batteries in the engine room. Having a chaingun at the bottom also saved us from many thresher swarms.
Just wanted to share this experience here.
Lyn 22 Dec, 2023 @ 11:15pm 
I haven't thoroughly tested it though it did work quite well. Unsure if shifts in power usage etc could effect it or not though from what I did test it worked. Still probably safe to have someone keep a bit of an eye on it though-
NotWendy  [author] 22 Dec, 2023 @ 11:30am 
That's neat. Never tried sticking with the manual control like that.
Lyn 21 Dec, 2023 @ 9:48pm 
From what I could tell the wiring was fine, my main theory is that the mods I was using may have bugged it somehow. Also I have found anothher way to make the Otter's grid work is to disable the autocontroller and put it around 70 fission rate and I think 50 or so output? Usually after doing that you can find a sweet spot where the ship gets power and the junctions won't overvault.
NotWendy  [author] 21 Dec, 2023 @ 6:51am 
I've encountered the first problem too. The autocontroller shits itself sometimes when the engine is stuck at max force. Setting autopilot to "maintain position" or, if nothing else works, disconnecting the engine from the grid are the best options. Restarting the reactor can help too in a way. That's just how Otter's grid is.
As for the batteries, I have no idea. Played through a full campaign on the Otter, from start to finish. Never seen that happen. Maybe somebody messed with the wiring.
Lyn 21 Dec, 2023 @ 4:17am 
Had two issues with the Otter, asides these two issues I love it however. The first issue was the reactor's autocontroller (the one built into the game) would sometimes softlock itself as it thought it was doing the right thing however it ended up pushing both reactor output and fission rate to their absolute max. The second issue was the battery chargers, I don't have a clue what caused it though the battery chargers suddenly stopped working properly and we were using robotrauma so I and the other bot on the crew were pretty worried about it. As I said I have not a clue what caused the problem though I fixed it when it happened by disconnecting some of the ship's lamps that were connected to a relay component and rerouted the power to the battery chargers.
NotWendy  [author] 28 Nov, 2023 @ 12:38pm 
Small update for the Otter is out.
I've moved the airlock's wiring into a circuit box. Should make it easier to rewire it however you want. Also fixed some tiny visual issues and updated the preview images.
NotWendy  [author] 22 Nov, 2023 @ 3:04pm 
I've released another submarine in a similar style - Borzoi .
It's small, it's quirky, and it has a fun shape. Currently Tier 3, might bump it down to Tier 2 later, depending on the feedback it gets. Check it out, if you like Otter.
The T2 Transport class Rhino mentioned earlier is still coming, Borzoi just ended up being ready for release earlier. :imcute:
NotWendy  [author] 16 Nov, 2023 @ 1:31pm 
Thanks for the feedback. The cabinet tags did need another examination, I did them early in the development. The duplicate engineering tag is fixed now, and auto-fill works on the diving equipment cabinet as expected.
I also fixed a few small visual issues. As for the docking port at the bottom, it is a neat idea, but the decorations around it suggest that this hatch was not meant for docking. And at this point I don't feel like reworking the design of that bottom area, sorry.
Agitatio 16 Nov, 2023 @ 8:22am 
Also, would've been nice if bottom hatch had docking capabilities.
Agitatio 16 Nov, 2023 @ 8:19am 
I say remove manually placed items from the diving cabinet. It will get auto-filled no worse than what you had. Also feel like one cabinet with engcab tag is enough. Get rid of that tag from the reactor cabinet?
NotWendy  [author] 7 Nov, 2023 @ 12:52pm 
Try having a mechanic on board. With the Iron Storm talent you can make Otter significantly more durable, if you wish to take it into more dangerous areas. Anything beyond that would be a total overkill, given how much of the combat you can avoid with Otter's speed.
Leonidas 7 Nov, 2023 @ 12:47pm 
You have a very nice sussy. Any chance of an uparmored version?
NotWendy  [author] 7 Nov, 2023 @ 8:26am 
Update is out. Here are the changes:

- Reworked container permissions, making the secure streel cabinet and toxin cabinet only available to specific jobs.
- Added tags to spawn points to support these access restrictions.
- Linked the main medical cabinet to the medical fabricator.
- Simplified the bottom airlock wiring a tiny bit.
- Made minor visual adjustments.
Nebula 3 Nov, 2023 @ 11:06am 
oooo right on
NotWendy  [author] 3 Nov, 2023 @ 10:53am 
I can look into redoing medbay links. The point about having a role-locked medical container is fair. Makes the traitor mode more interesting.
In other news, I'm working on a T2 transport submarine in a similar style, with a similar amount of gimmicks. It's in testing for now, but here's a preview [cdn.discordapp.com].
Nebula 3 Nov, 2023 @ 10:34am 
lua linker helps with cabinets mid game but other than that yeah i agree its a easy going sub once you get the gimic.
Brein 21 Oct, 2023 @ 4:44pm 
I am really enjoying this sup for my small crew in early game, may i suggest making the toxin cabinet accessible only from a medic and linking the medical fabricator to the big cabinet?
NotWendy  [author] 3 Oct, 2023 @ 11:19am 
Yeah, the price is mostly a stylistic choice. But I do have to say that Otter doesn't feel all that powerful until you see it moving at the speed of 35 km/h under the right conditions. The amount of speed you can currently squeeze out of that thing when going in a straight line honestly scares me.
Stay4rosty (BanterWarfield) 3 Oct, 2023 @ 9:06am 
I personally feel that reducing the price of the sub wouldn't make it too strong though I understand that it's essentially the only scout ship with good firing angles and a barsuk crew requirement

(but it also lacks depth charges, discharge coils and has smaller batteries than the Orca it's competing with).

Even so, the price being 8999 marks is pretty tasteful given that the Orca is 9000. I see what you did there pal :D
rohlik 30 Sep, 2023 @ 1:38pm 
sweet, cant wait!
NotWendy  [author] 18 Sep, 2023 @ 6:43am 
Thank you for the feedback. I am working on more stuff. Right now I'm reworking my older projects with the intention to make a pack of fun submarines in a similar style, that can be managed by small crews. Including options for late game.
So far I'm planning to include three tiers of Dugong and three tiers of Barsuk into that pack (including remakes of the original submarines), as well as a remake of the Humpback.
A lot of those have already been uploaded by me, but they need some updates before they look and feel as good as Otter does.
rohlik 17 Sep, 2023 @ 7:21am 
love this so much, please make more!
Shiro 16 Sep, 2023 @ 9:59am 
Finally someone making good low tier subs
NIR 13 Sep, 2023 @ 9:52pm 
Great work, I love the way you've managed to make everything look so nice without going too far from the vanilla style or too heavy on decorations.
Lughbaloo 12 Sep, 2023 @ 7:39pm 
Fantastic looking sub!
RustedRegime 11 Sep, 2023 @ 8:14pm 
Sick! :captainsmooth: