Arma 3
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Modules Enhanced
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Data Type: Mod
File Size
Posted
Updated
1.253 MB
30 Sep, 2023 @ 8:54pm
4 May @ 9:42pm
49 Change Notes ( view )

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Modules Enhanced

Description


Current Version - v1.9.0

Join the Modules Enhanced Discord[discord.gg]

Porting Pre v1.0 Missions to v1.0: Steam Discussion

Module Documentation[github.com]

Description

Modules Enhanced is an editor extension that seeks to provide useful new modules to the 3DEN editor as well as potentially fix/recreate broken/inconsistent/outdated vanilla Arma 3 modules.

Features
- Many new modules ranging from ambient artillery and paradropping vehicles to trapping inventories and creating mine jammers.
- Utilizes CBA's event system and per frame handlers.

... for a full list, visit the Wiki[github.com]

Under The Hood
- Modules create dependency. All clients must have the mod.
- No scheduled scripts. All code is in unscheduled space using CBA's frame system. This makes sure that code is executed exactly when its needed.
- CBA's event system instead of remoteExec.
- CBA's system allows for easy hooks into this mod. Other mod makers have an easier time adding their mods on top of mine.

Have A Module You Want Added? Want To Help Contribute?

Visit the GitHub Issues Page[github.com] and put in a request. I'm always looking for additional things to add.

Current Module List

[Cinematics]
- Map Animation: Add
- Map Animation: Start
- Fade Screen
- Intro Text

[Earthquakes]
- Earthquake Damage Area
- Earthquake Epicenter

[Effects]
- Ambient Artillery (Virtual)
- Fire
- Flare Launcher
- Lightning Storm
- Lightpoint
- Smoke

[Explosives]
- Create Minefield
- Trap Inventory
- Vehicle Mine Jammer

[Logistics]
- Create Paradrop Troop Transport
- Healing Area
- Paradrop Vehicle/Crate
- Register Teleporter
- Vehicle Auto-Rearm
- Vehicle Auto-Refuel
- Vehicle Auto-Repair
- Vehicle Fuel Coefficient
- Vehicle Service Station

[Misc]
- Change Flag
- Clear Map Location Names
- Communication Jammer
- Create Map Location
- Create Remote Target

[Multiplayer Systems]
- Anti-Troll
- Delete BI Respawn Position
- Multiplayer Sync

[Players & AI]
- Enable/Disable Gun Lights
- Move On Combat
- Speed Limiter

[Spawners]
- Infantry Spawner
- Spawner Waypoint

For an explanation on what these modules do and how to use them, visit the Wiki[github.com]

Other Mods
Want these flares for your weapons? Check out Colorful Flares

Contact Me:
Message Me On Discord: hypoxic
Join the Modules Enhanced Discord[discord.gg]
For Scripting/Modding Help:
- Visit Official Arma Discord[discord.gg]
- Ping Me @hypoxic in the #arma3_scripting channel

Want Help Organizing Your Group Roles During An OP?
Check out Arma Squad Generator[hypoxia125.github.io]
131 Comments
Hypoxic  [author] 13 Jun @ 10:22pm 
no, these are all for the editor
MFd00m1775 13 Jun @ 9:09pm 
Is this Zeus compatible ?
Hypoxic  [author] 11 Jun @ 7:10am 
Yeah I can add a separate vehicle module when I rework the waypoint module
Naxisan 29 May @ 10:44pm 
also for spawners, maybe you could add a module to spawn vehicles than just an infantry?
Hypoxic  [author] 29 May @ 12:49pm 
You probably have an error somewhere. Hop in the discord and post what you have so far and I'll walk you through it.
Dragonangel24 29 May @ 11:12am 
Author the Earthquakes DOnt Work or im Screwing up the triggers
Hypoxic  [author] 27 May @ 5:41am 
There's the artillery module. I can make one for singular explosions.
Naxisan 27 May @ 4:43am 
ambient explosions? is there any?
Hypoxic  [author] 12 May @ 2:27pm 
My mod doesn't touch any of those. Load only my mod and reattempt. If it still happens, write down the steps to replicate and I'll look at it.
[8.LLDiv] GamerOnkel 12 May @ 8:43am 
Hello, with your mod some modules no longer merge in single player, e.g. adding an arsenal, remotely controlling units and updating editable objects.