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Use this for say, a briefing or something where you want to show the player around the map. You can even execute code as the animations start, so you can do things like sound files, text, sideChats, whatever.
Cheers
Great mod
I have found a small issues with air vehicles and the all Vehicle Service modules. The reload/refuel/rearm countdown will not take into account the aircraft touching the ground or not. Thus helicopters or other air vehicle will rearm/refuel/repair in mid-air. Please try add a ground touchdown check for air vehicles before countdown will start.
Patch Notes;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3043987264
Please try to make it so that the player has the ability to create a service base for each faction, multiple use, without personal and multiple vehicle module synchronization. Also so that the Repair / Refuel / Rear modules can be configured in replenishment time equally.
Big thanks for you!
Sorry for the spam messages, but I'll clarify my thoughts a little.
Right now player can only do a lot of one-time reloads/refueling/repairs for each individual trigger and for each individual attached vehicle. This so complicates things!
I'd really like to be able to create one module for any of the services (Refuel, Repair, Rearm) and have it work a set number of times, only within one repeatable trigger, preferably without synchronization with a specific vehicle. It would be convenient and simple
1. Why can't the player set the time for "Rearm" and "Refuel" modules to < 1 minute (36 sec or 49 sec, for example.), while in the "Repair" module player can set any time, namely - from 0 to 1 hour? So only "Repair" has the flexibility, while "Rearm" and "Refuel" do not have such flexibility.
2. How can player make multiple Rearm/Refuel/Repair using a trigger in which it is set (repeatable)? I have tried this many times, however, subsequent Rearm/Refuel/Repair after the first will always work outside the trigger. It seems that all subsequent services in your module work without taking into account the second, third trigger activations. They are sort of put in a queue and will automatically replenish - ammunition, health, fuel at any point on the map, far from the module and trigger.
Amazing mod otherwise, thanks.
ERROR: Modules Enhanced | MEHModuleDeleteRespawnPosition | Invalid object synced to module
I have tried syncing both ways module to trigger , trigger to module, with and withour a respawn posistion synced and I am getting the same error no matter what. I also have tried uninstalling and reinstalling the mod.
any help on a direction to go with this would be great.
And yeah I can do a toggle map lights module.
How about a module that turns off lights in the synced trigger-covered area?
Yes. please try to implement this without synchronizing each vehicle that needs repair. It would be great to create a service depot for the entire faction at once, so that any vehicle could drive into the base and be repaired/refueled/rearmed
I make the trigger itself "repeatable". As soon I activate the trigger one time, everything works, but after that the damaged vehicle starts to repair itself automatically, without second, third activation the trigger.