Arma 3
Modules Enhanced
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Update: 4 May @ 9:42pm

Patch 1.9.0

Added Experimental Map Animation Modules

- Added Map Animation: Start
- Added Map Animation: Add

Update: 4 May @ 4:11pm

- Updated Module:FadeScreen with better tooltip text
- Updated Module:IntroText | Text now has options for font, size, and color

Update: 30 Apr @ 4:35pm

Hotfix
- Fixed intro text icon missing

Update: 30 Apr @ 12:56am

Added Cinematic Modules:
- Fade Screen
- Intro Text

Update: 26 Apr @ 2:53pm

Module - Infantry Spawner

Now allows for garrison in editor placed buildings. Buildings must inherit from "House" and have at least 1 building position.

Update: 26 Mar @ 6:04pm

Module Infantry Spawner
- Added workaround with engine bug using createUnit

Update: 24 Mar @ 7:26pm

Updated Vehicle Service Station
- Added module icon
- Added ability to modify vertical size of module area (allow/disallow flying objects to be affected)
- Added parameter to show/hide global map markers

Update: 22 Feb @ 2:42pm

# Version 1.7.0

## Added
- Vehicle Service Station Module

## Changed
- Changed display name of vehicle repair/rearm/refuel to "Vehicle Auto-Repair/Rearm/Refuel"
- [ModuleVehicleRepair] Added ability to change amount of fuel per tick
- [ModuleVehicleRepair/Rearm/Refuel] Now can be toggled with repeatable trigger

Update: 17 Feb @ 10:33am

[ModuleParadropTroopTransport]
- Paradrop function is now skipped for units that are not in the paradrop vehicle at the time of execution by leader.

Update: 13 Feb @ 8:18pm

- moved earthquake modules to their own category
- fixed bug not allowing triggers to connect to delete respawn position module