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But often its just people connecting to it and taking remote control, they simply have to release control and the vehicle operator has to change away and back into the seat to regain control.
compatible with Antistasi?
I have a suspicion that the AI is catching a glimpse of an enemy and attempting to do something autonomous, but it's been difficult to nail down what's happening in testing. It feels like it occurs pretty randomly while approaching the AO, and will regularly happen while fully engaged.
I also have the same issue client-side when I take control of the fully unmanned vehicles and have to switch seats with the hotkeys a couple of times for the driverless version to start working properly.
None of this happens as host.
-LOTS of fixes and improved editor categories
-GPS marker visibility improved even when obstructed
-added driverless T100
-added an indirect-fire-GMG UGV with firing solution calculator
-improved the Wiesel RADAR and added Sensors to its camera
for Aegis:
-added RC 2S23M (122mm self propelled howitzer with 20km range)
-added driverless 2S90M
-added driverless BTR-80A
-added olive camo for T-14
for Expeditionary Forces:
-added driverless AAV-9A1 Maack with 50mm Autocannon
Im still working on the new feature i recently mentioned, its sadly not out yet.
Plus some small general improvements.
Stay tuned, soon something really neat will be added! ;D