Victoria 3

Victoria 3

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Meat & Mechs [1.9 Rescript]
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22 Oct, 2023 @ 8:00pm
24 Jul @ 4:08am
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Meat & Mechs [1.9 Rescript]

Description
"As the stakes grow the question is, do you oil your warmachines? Or do you feed them?"

When Charles Darwin discovered evolution, our understanding of the natural world was greatly expanded. However, it would be his discovery of Life Threads (known in the scientific community as DNA,) that would be most remembered. For through the manipulation of Life Threads, mankind could colonize and exploit the animal kingdom itself.

However, some question the moral and religious implications of such wanton God-playing. Thankfully, the Mechanical Walker (Also known as the Mech,) would be invented and serve as a righteous alternative to Darwinist abominations.

The year is 1836. The next 100 years will be those of great change. How will you respond to these new technologies?

DISCORD: https://discord.gg/HtxTywXG



Inspired by the video game Iron Harvest, the HoI4 mod Pax Britannica, and (honestly mainly by,) the Book Trilogy Leviathan by Scott Westerfeld, this mod adds Mechs and Genetically-modified beasts and incorporates them into the industry and warfare of Victoria 3.

ADDITIONS:
-New production methods for mines, farms, urban centers, etc.: Spike crop yields with GMOs, or see the streets of London light up with bioluminescent lamps!
-New methods for army and navy buildings: March dreadnoughts on land, or let slip the dogs of war!
-New Building, Darwinist Labs
-Reskins and re-localizations, mainly to goods and events to replace automobiles with “walkers” but also has miscellaneous replacements.

1.9 RESCRIPT!!!
-Makes the mod playable again
-Rescript needed to remove some features, mainly mechs as a custom good. However, I think it’s for the best going forward.
-Added life thread modification PM for food crops and livestock, and an event to go with it

1.4 compatible version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092552052

Major Overwrites:
-common\buildings\levith_vanilla_modded_buildings.txt contains all modified vanilla buildings



-Politician's traits of Darwinist and Anti-Darwinist
-Charles Darwin, Aleksandar von Hohenberg, and possible Deryn Sharp as characters/agitators
-Fabricated Food and Fabrication laws
-Different color lights for biolumenecence


Big thanks to:
-Iron Harvest artists and Keith Thomson for the majority of the art
-1230 James' Multi-line Production Methods Framework
-Scott Westerfeld for writing the Leviathan series, the main triggering inspiration which made me make this mod
-And everyone who subscribes, comments, favorites, rates, etc. Your support means the world for me and helps the continued success of this mod.

81 Comments
magpie 6 hours ago 
thank you so much for updating and maintaining this mod!
MrBlazzar™ 25 Jul @ 5:07am 
The removal of mechs as a good is unfortunate but understandable though.
MrBlazzar™ 24 Jul @ 8:20am 
Hell ya man thanks for the update.
emarcus156  [author] 24 Jul @ 4:29am 
@DagothurDank well, your suggestion came to life. In the 1.9 update there is the option to enhance crops/livestock with lifethreading. There is event an event that comes about as a result of that, though!
emarcus156  [author] 24 Jul @ 4:14am 
@Aceitunillas @MrBlazzar™ @kebabblaster9000 @magpie YOUR DREAMS HAVE COME TRUUUUUUUUE
Aceitunillas 16 Jul @ 1:49am 
I just saw the anime, and I want an update
MrBlazzar™ 1 May @ 6:49am 
Hoping for a update.
kebabblaster9000 12 Mar @ 9:55am 
update?
magpie 23 Nov, 2024 @ 4:20pm 
Are there plans for updating the mod for 1.8?
Togelic 20 Aug, 2024 @ 4:18am 
The fabricated beasts input for military unit types is missing localization.