Crusader Kings III

Crusader Kings III

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AGOT: More Actions
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23 Oct, 2023 @ 9:09am
17 Jul @ 9:17am
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AGOT: More Actions

Description
AGOT submod that adds new actions to the game with the aim of increasing the intensity.
Every action can be performed freely if the action is not on cooldown. For AI there is also a realm cooldown, meaning if someone performs an action noone else can perform the same action within the same realm for a certain time.

Reveal Bastards action:

Your target requires to:
- have the Disputed Heritage trait

I always found it strange that characters with Disputed Heritage can remain in their House even though they are clearly bastard. This mod changes this base game behaviour, and it can shake things up in some cases.

Cooldown on this action is 2 year (per character).
Realm cooldown for AI: 5 years.


Dynastic Claimant action:

Your target requires to:
- be the dynastic head of your dynasty

Characters in cadet houses often lose their claims what their ancestors gained. This action let's you recover these claims.

Cooldown on this action is 50 years (per character).
Realm cooldown for AI: 10 years.

Provoke War action:

Your target requires to:
- have at least one claim on a duchy or higher tier title
- be landed

Not many characters push their claims, but a professional instigator can help with that.

Cooldown on this action is 15 years (per character).
Realm cooldown for AI: 15 years.

Buy Betrothal:

Your target requires to:
- be the child of the King of the Iron Throne
- be betrothed to a minimum duchy level ruler or to one of their child (not married)

The king will break betrothal with the previous betrothed character. The previous betrothed character's house head will become angry with the king, who then declares war of revenge against the ruler of the Iron Throne.

Your selected kin who will marry the king's child temporarily gets the "Refusing Marriage" trait, which will disappear once the plot is over (even if the plot fails because someone important in the plot dies)

Cooldown on this action is 50 years (per character).
Realm cooldown for AI: 15 years.

How to use the interaction?


You'll find the interaction in the 'Personal' interactions list when you right click on a character that is available for the action. It start a scheme which has 100% success rate.
AI can use these interaction too.

The more Intrigue skill points you have the faster the schemes will finish.

The schemes have 100% success, you need only time to complete it (1-2 years, depending on the schemer character's skills).



This mod works only with AGOT. Load this mod somewhere after AGOT. If you are using my other submods, this mod needs to be the last in the list.

Example load order:
- A Game of Thrones
- AGOT: House Founders
- AGOT: More Actions

Check out my other submod which works just fine together:
134 Comments
Relok  [author] 15 Jul @ 1:21am 
@alkanasynranem that is handled by a vanilla effect. So if it's bugged, it is bugged because of vanilla.
alkanasynranem 14 Jul @ 1:41pm 
I think there is a bug because in my last game, the two times I used the Reveal Bastards action, the mother of the revealed bastard gained the trait "incestuous" even though the father of the bastard wasn't a family member.
Fireclaus 13 Jul @ 8:26am 
thank you
Relok  [author] 13 Jul @ 7:30am 
Updated for AGOT 0.4.7
Diomedian_ Swap 7 Jul @ 9:35am 
The dragon duel thing is a little broken. If you have a Dance of Dragons, it can end immediately since a challenge can randomly happen. Maybe modify it so it just increases the chances in a battle where dragons appear on both sides.
brans.mags92 18 Jun @ 9:31pm 
your grace if you may. PLEASE UPDATE!!! :)
HotMaciuŚ 12 Jun @ 4:09am 
its cool but i dont understand the dragon duel thing, a war starts and suddenly two dragonriders who are not even in the army kill eachother
BenFD 24 May @ 5:24am 
@Relok Your grace, we need an update !
Unstable Energy 19 May @ 7:58pm 
STEWARD!!!
Diomedian_ Swap 18 May @ 12:10am 
Your grace, please