Arma 3
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Escape from Turmoil - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
982.449 KB
24 Oct, 2023 @ 2:47pm
24 Jul @ 1:14pm
41 Change Notes ( view )

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Escape from Turmoil - Altis

In 1 collection by Skull
Skull's: Escape From Turmoil
12 items
Description
=== Mission Overview ===
Escape from Turmoil is a randomized, episodic, escape the island game. You enter the first zone with just a pistol and a few magazines. You must search for better gear, avoid/eliminate enemy patrols, and get to an exit point within the time limit. Once you exit, you get to keep all the gear you've found for the next zone. Each zone ramps up in difficulty, but also offers better rewards.

Features:
  • solo or coop team play
  • progress is saved
  • choose factions and DLC to use
  • individual stashes
  • many adjustable parameters to suit the game to your liking

=== Starting Location ===
Stash: You have a stash table where you can store any gear you don't want to take into the zone with you. When entering a zone, you risk losing your gear if you are unsuccessful at reaching an exit. Options in the parameters allow you to respawn on death and re-enter the zone to collect your lost gear or not.

Merchant: While exploring the zone you can find money. You can use this money at the merchant to buy ammunition and first aid kits.

Entering the zone: You can enter the zone by using the info stand or by jumpping off the staring ship.

Faction selection: At the start of the game you can choose factions. Player faction will only be used for face/voice selection. Enemy faction is who the enemy in the zone will be. You can select multiple factions and a random one will be chosen from them for each zone.

DLC selection: All the random gear found in the zone will be pulled from the DLC you select. You can select multiple DLC.

=== Zones ===
Exits: Some exits require something from you. Keys, access card, money, or nothing might be required to use the exit. All players within 25m of the exit will all exit when an exit is used. So only one key/access card/money would be required for them all to exit.

Money: Any money you have on you when you exit will be added to your wallet. You can check you balance by opening the map and you will see a 'Money' section in the briefing in the upper left. Money can be used at the merchant to buy supplies. No money is taken into the zone, so if you need money to use an exit you must find some. If you use an exit that requires money, it will take one money from you to exit and you keep the rest.

=== Saving ===
The game is automatically saved on entering and exiting the zone. There is also a 'Save Game' board in the staging area. After saving you can just exit the game.

There is also a parameter that allows you to erase the saved game. There is a parameter button in Arma missions in the upper right before you start the mission.

=== Parameters ===
The mission has many parameters. The description of all the parameters can be found in the mission briefing.


Check out my other missions here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2773765491

Skull Collection: Get all the missions in one zip here[www.dropbox.com]


This is a coop mission, so it can only be played in the multiplayer part of Arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.

49 Comments
Skull  [author] 22 Jul @ 1:34pm 
Thanks, I'll keep investigating
Aegis+ 22 Jul @ 11:17am 
i just pause, and go dinner, after finish my dish, i back to arma, the time is already zero. but still i can explore the area. i don't know what happen if it count zero, but in my case, it nothing happen. yes cdlc and weapon work, really nice. i hope ground branch and patrol get this feature
Skull  [author] 22 Jul @ 10:44am 
@Aegis+ When I pause the game using the mouse wheel, the screen turns blank. After a while I unpause, the screen unblanks, and the timer hasn't continued. If you wait until the timer is less than a minute it will be counting down in seconds, and the countdown stops when I pause the game. I am playing solo and hosting (not running on a dedicated server). Pause is only supposed to be available when hosting and only 1 player is playing. How are you doing it that is causing the timer to stop counting down.
Skull  [author] 22 Jul @ 9:31am 
The game should work with the cdlc and weapon mods.
Skull  [author] 22 Jul @ 9:30am 
I'll look into the pause not stopping the timer.

The enemy spawn at the flags. So it is supposed to be very dangerous near the flags. These are shown on the map as well as being able to see the flag in the environment. You can also adjust how many of these dangerous areas there are in the parameters (Number of enemy spawn points).

I can add a parameter that allows adjusting the respawning delay for ai. Right now it's pretty quick. I look into adding this too.
Aegis+ 22 Jul @ 6:07am 
hey skull, your collection is really good, love it. but on this scenario can you add new feature? it's really annoying to die shot in the back while looting, enemy spawn so close to player in short time. can you add feature to make enemy not spawn in specific distance from player. and feature to adjust enemy spawn time, and how many spawn. really appreciate your work.
Aegis+ 22 Jul @ 2:49am 
there is bug when i pause the game (use scroll wheel) time still counting. and is this okay to use multiple cdlc and mods weapon?
Skull  [author] 21 Jul @ 1:03pm 
It should support ace, and it should use any weapon mods you have loaded. Check the parameters to tell it to use ace medical and arsenal if you want those. It will ask which dlc/mods you want to use weapons from when the mission starts.
Aegis+ 21 Jul @ 10:52am 
Any support weapon mods? Is this support ace?
Skull  [author] 5 Sep, 2024 @ 9:23am 
If you want it even tougher, change the tasks to 'required'. :lunar2020gigglemonkey: