Arma 3
Escape from Turmoil - Altis
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Update: 24 Jul @ 1:14pm

Update: 23 Jun @ 5:46pm

- Fix - weapon swapping broke with latest arma update, fixed and improved, now remembers fire more
- Fix - fix support for OPTRE WBK Expansion - wasn't using all units
- Fix - new game y/n question was triggering Zeus mode if Y is zeus key
- Fix - laser designators not showing in full arsenal
- Fix - add tooltips to show full faction name so long names can be fully seen

Update: 3 Apr @ 6:16pm

- Add - added ability to choose individual units within a faction. Select faction then click the "Select Units" button.
- Fix - get working with ALIVE factions

Update: 14 Jan @ 11:25am

- Fix - remove RCO from being added to rifles
- Fix - 3CB Factions had empty inventories
- Add - 'server setting' difficulty for enemy and teammates

Update: 29 Dec, 2024 @ 9:53am

- Add - new option for no enemy spawn points. Enemy will not respawn. It makes for an easier game where you can actually clear the zone. You may want to increase the number of enemy when using this option compared to having enemy respawning to keep the challenge.

Update: 4 Dec, 2024 @ 11:04am

- Fix - ace healing teammates,player on zone exit

Update: 3 Dec, 2024 @ 1:34pm

- Fix - race condition that may cause arsenal not working in JIP clients

Update: 2 Dec, 2024 @ 1:50pm

- Fix - When using ACE, teammate AI were not set as medics

Update: 21 Nov, 2024 @ 8:48am

- Add - Added feature to 'reset animation' if player's animation appears frozen for >30 seconds (most other missions already have this feature)
- Fix - error in ai controls spamming into log files
- Add - added Carentan map (from Spearhead 1944 Extended)
- Add - Added option to disable the AI reviving players for use when using another AI revive mod
- Add - Teammates now never run out of ammo or first aid kits (with ACE it will attempt to keep teammates with basic medic supplies)
- Fix - Date was always in the 2030's (arma default), fixed to be era specific on VN, GM, CLSA, SPE DLCs

Update: 13 Aug, 2024 @ 10:03am

- added option to have enemy use the faction standard gear. The default is to replace any gear (vest, backpack, weapon) that is overpowered for the current zone level. If the option to keep standard gear is used, it will make very overpowered gear available in the early zones which might break the game a bit. So it's an option that can be used if seeing enemy in strange vests breaks your immersion too badly.