RimWorld

RimWorld

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Mechlord Warcasket
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Mod, 1.4, 1.5, 1.6
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800.849 KB
18 Nov, 2023 @ 2:13pm
14 Jul @ 9:18am
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Mechlord Warcasket

Description
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work.

I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of mechs when you could also turn yourself into one?

Unlike most warcaskets, the Mechlord warcasket allows its wearer to Smith, Craft, Tailor, and Research. This means that a mechanitor can be fully functional while wearing it.

The mechlord warcasket requires both the ultra mechtech and spacer warcaskets research. It has the weakest shield of any of the spacer-tech warcaskets, and it has less sharp armor as well. However, it does provide extra armor against heat, so you can resist fire almost as well as the mechanoids you control!

Each piece also provides some other buffs to improve a mechanitor's capabilities. The helmet and chestpiece each provide the same increase to bandwidth as the mechlord suit and helmet, and also each provide 50% toxic resistance to help you survive in any wastelands you create with all those toxic wastepacks. The helmet also provides a work speed buff to controlled mechanoids. Finally, the shoulders provide an additional 8 bandwidth, plus a control group. They also increase mech repair and gestation speed.

The whole warcasket has a cost slightly more than that of a normal mechlord suit.

This mod is compatible with Combat Extended.

There may be a slight visual issue if you use the shoulderpads with certain other warcasket helmets. Just, like, don't do that though.
57 Comments
Kierannkkt (Heavy)  [author] Just now 
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Kierannkkt (Heavy)  [author] 6 minutes ago 
Thanks for the heads up, it seems that the Vanilla Expanded team has refactored the names of some of their classes, I'll have to dig through and update the class names referenced here
R4nD0mI3z 1 hour ago 
In same log also line 2329 is no longer present after removing mod. It looks like in VFE Pirates for 1.6 this node is now:
<li Class="VEF.Apparels.CompProperties_ShieldBubble">
R4nD0mI3z 1 hour ago 
I think there is some incompatibility with VFE:
https://gist.github.com/HugsLibRecordKeeper/a91667e98bcbe8363c44cd4f342b56ac

There is an XML error at line 2337 and it appears this is Def from this mod.
VFE Pirates has following Def for 1.6, it is different than for 1.5:

<li Class="VEF.Pawns.TraitExtension">
<painFactor>0</painFactor>
<apparelExclusiveTrait>true</apparelExclusiveTrait>
</li>

Issue is not visible in log after I have removed mod.
Kierannkkt (Heavy)  [author] 16 Jun @ 6:36am 
@Failure Stats are 185% sharp armor, 100% blunt armor, and 150% heat armor. The whole set gives 100% tox resistance, -0.4 move speed, +100% mech repair speed, +50% mech gestation speed, +20% mech work speed, +1 mech control group, and +22 mech bandwidth

Overall I believe the stats are worse than the later tier Alpha mechs warcaskets, since those come from the additional tiers added by that mod.
Failure 14 Jun @ 7:01am 
What's the stats? Want to see how this compares to alpha mech's warcasket
queenelise9830 18 Mar @ 9:41am 
No worries I have other mods for the drafting issue and having other pawns temporarily isn’t a big deal.
Kierannkkt (Heavy)  [author] 18 Mar @ 8:25am 
@queenelise9830 You should be able to, although forming a caravan means that you won't have any pawns in your colony to draft in case of a raid - and you can't draft combat mechanoids if their mechanitor isn't on the map.

Also because of how warcaskets work you'd have to have a second pawn at least temporarily to actually build the warcasket onto your mechanitor.
queenelise9830 16 Mar @ 8:00pm 
If the mechlord is my only pawn, can I trade with other human factions still?
StockSounds 9 Jan @ 7:38pm 
THIS is what I've been looking for. A mod for warcaskets to do tasks without it being as easy as just making them able to do it. AND a mod that allows me to have a mechanical robot overlord like frickin General Grievous.
Let that just be "thanks". :rwlizard: