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<li Class="VEF.Apparels.CompProperties_ShieldBubble">
https://gist.github.com/HugsLibRecordKeeper/a91667e98bcbe8363c44cd4f342b56ac
There is an XML error at line 2337 and it appears this is Def from this mod.
VFE Pirates has following Def for 1.6, it is different than for 1.5:
<li Class="VEF.Pawns.TraitExtension">
<painFactor>0</painFactor>
<apparelExclusiveTrait>true</apparelExclusiveTrait>
</li>
Issue is not visible in log after I have removed mod.
Overall I believe the stats are worse than the later tier Alpha mechs warcaskets, since those come from the additional tiers added by that mod.
Also because of how warcaskets work you'd have to have a second pawn at least temporarily to actually build the warcasket onto your mechanitor.
Let that just be "thanks".
They shouldn't break each other, but since this mod uses a custom trait and not the normal Warcasket trait, Warcasket Can Work won't make any more work types available for the mechlord warcasket specifically
When a pawn is in the warcasket foundry they can't move to go and eat or gain recreation or anything, so you've got to be quick about building them.
Make sure you have all of the required materials for the warcasket available already in your colony, and preferably near the foundry. Then order another pawn to prioritize working at the foundry to get it done quickly.
If you're having technical difficulties with the foundry or warcaskets in general and not this one specifically then the place to ask is probably on the VFE pirates mod rather than here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2723801948
can someone help
As for the insulation, this is just an oversight on my part and will be corrected.
And, good point on the cost (:
Thanks!