Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the veggie leather and trade goods, there is no skill requirement for the trade goods recipe but there is for Veggie Leather. It shows in the tooltip for the recipe.
Are you sure your issue doesn't have to do with recipes higher in the queue with higher skill requirements? Lower skill crafters will not just skip-past those higher recipes to work on stuff they can do that is lower.
Also: the recipes for batch veggie leather and batch trade goods seem to have some unlisted crafting requirement. I know this because my Crafting 10 character can produce them but my Crafting 2 character refuses to do so even when assigned to do nothing else and plenty of materials are on hand.
Or are you saying Hay Sausage is not covered by that mod? I thought I hit all the foods, but seeing as I almost never make Hay Sausage I may have totally missed that one and not even ever noticed.