Space Engineers

Space Engineers

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Ship To Ground Deployable Ramp [MODLESS] UPDATE BIG GATE!
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10.244 MB
27 Nov, 2023 @ 7:11pm
3 Dec, 2023 @ 4:24am
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Ship To Ground Deployable Ramp [MODLESS] UPDATE BIG GATE!

Description
| Scriptless | modless | Modular | *Update: BIG GATE 7x4 and 8x6 Gate* |

Please comment. And



Modular Ship to Ground Deployable Ramp

More instructions / flavor text coming later

Sizes:
| 2x2 | 3x2 | 4x2 | 5x2 | 7x4 | 8x4 |

Features:
- One button to open/close
- Ground sensors shut off ramp endpiece when they detect the ramp touching the ground
- Locks to make grid more stable during flight (Effects untested)


How to add more than one ramp of each type to your creation:

Two ways.

Easy: Multi operational: (Trigger/button opens all ramps simultaniously)
1. Copy paste in all ramps you want
2. Remove all but one logic board for all ramps
3. Link all requisite items to the event controllers.

Hard: Individually operated: (Trigger/button opens individual ramps, each ramp operates individually)
with the current setup, This is tricky. every ramp needs to be have unique grouping and has to be manually added to
its own logic board per ramp.
to do this. lets use an example:

I want to have 2 ramps, one left and one right

1. paste in a ramp, lets use the 5x2 in this example.
2. Rename all groups of the ramp to something unique, example: "Ramp 5X2 Hinges" could be be "Ramp Left Hinges"
3. Once all groups have been renamed, go into each of the logic blocks. (timer blocks/event controllers) Replace the original group name with your new unique name, Feel free to use the Logic guide in discussion section to reference which block does what
- example "Ramp 5X2 Hinges" toggle on = "Ramp Left Hinges" toggle on
4. link the buttons on the Ramp to the new open/close timer groups.
5. Delete the old groups with 5x2 in the name and test the gate operation. if done correct, everything should work

With gate 1 complete, repeat each step for gate 2. but instead of naming it "Ramp Left", Name the groups "Ramp Right"

Once both gates are complete, They can be pasted into your build.


How to make custom size's:

Cut, paste and remake the gate to the size/fit you want, but keep the logic board as is.
As long as you keep the original logic and pieces, all you need to do when finished is to re-link the Event Blocks to their respective parts and everything should work.
If you add your own pieces like more light fixtures or moving parts. Make sure to add them to their respective groups.


FAQ:
The ramp endpiece is pointing towards the sky: (Luca)
- !! Ramp needs to be higher up off the ground !!
The ramp isnt closing after i opened it.
- The ramp needs to fully open or fully close until it can be run again. theres no halway opened/closed redundancy.
How can i tell if the ramp is finished cycling:
- The timer block on the bottom or top left will be turned on when cycling is complete depending on closing or opening. If they arent, something went wrong.
What parts are used from DLC's?
- Sparks of the future -> Sci-Fi 1-Button Panel (not used for anything vital, demo buttons)
- Heavy Industry -> Beam Blocks + Hazard pattern armor skin (used for the frame structure (vital) and coloring (not vital))
- Automatons -> Inset Light Block (not used for anything vital, roof light across roof beam)

Thanks to Strong Hoov for assisting in the mechanics for the foldable endpiece and for his contributions to the aesthetics, your contribution is much appreciated!

(The 8x6 Ramp seems to only work on PC, but just barely)

Known creations using the ramp currently:
Soberpete's Terran Command Center Mk-I
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356386173
CHIEFKIEF09's Calypsis - Carrier
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148109551
Atlas's Presley Class X
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3306956092
Imperator's RWI] - Liberator-Class Heavy-Cruiser (Mod Heavy)
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149778090
Popular Discussions View All (2)
0
17 Dec, 2023 @ 3:04pm
Klang/Clang
kennet0508
0
2
2 Dec, 2023 @ 10:46am
Logic board setup guide
kennet0508
135 Comments
kennet0508  [author] 4 Jul @ 2:55am 
If the tips doesnt fix it, send me a DM and a friend request, and well take a look ingame
kennet0508  [author] 4 Jul @ 2:52am 
Closed event controller is set to the following:
Event Block: Closed Lock (Hinge Bot)
Event: Angle Changed | Equal or less than | -45 | Hinge Bot | And Gate

Its essentially a case of: The hinges in the group hinge bot arent getting closed all the way to -45 degrees

So if you have added hinges to the bottom and its reversed orientation, that might be the cause, or if theres been any blocks added to that causes it to seize up because its colliding

You could try to adjust that slider to be -44.9 or .8, might resolve your issue, tho its not ideal without adjusting the limits of the hinges to be the same
CaptainCheesy 3 Jul @ 6:15am 
No blocks are greyed out, and I haven't changed any groups, except maybe adding a block or two to an existing group. Would this modify anything? But it just sometimes gets stuck in a not-full-closed position. It's fixed itself before, but for some reason, it doesn't want to fix. None of the timers are active. The only thing that's active is the "Closed" event block, and there are still things that aren't completely closed (the swivel lights on the sides, the rotating beacon light).
kennet0508  [author] 2 Jul @ 1:24am 
groups missing from timers usually only happens during modification of the ramp
kennet0508  [author] 2 Jul @ 1:23am 
Usually it happens if the event controllers looses its watched blocks, everything is based on groups, so if you completely open/close it and reset the event controller/timers to initial state, it should work.

I also reccomend that you check the timers, if any tab has greyed out blocks, a group has been deleted.

if thats the case, theres a logic board setup guide discussion that should give you a hint about which group is missing
CaptainCheesy 1 Jul @ 2:32pm 
@kennet0508 how do you fix a stuck gate? I understand the need to open/ close fully, and I don't believe there is anything interrupting the cycle. It's installed on a rover, on Mars. What factors would contribute to it getting stuck?
kennet0508  [author] 22 Jun @ 11:33pm 
Did you check that the event controller is watching the required blocks?
kennet0508  [author] 22 Jun @ 11:32pm 
What other ones?
The_Nightfallen 22 Jun @ 5:22pm 
Every time i delete the other ones. It completely stops my ramp from working.. and quite frankly i don't know how logic blocks work.. Its on the ship but i can't actually use it now. It broke as soon as i unlinked it from the other ramps and deleted them
kennet0508  [author] 13 Feb @ 7:24am