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Event Block: Closed Lock (Hinge Bot)
Event: Angle Changed | Equal or less than | -45 | Hinge Bot | And Gate
Its essentially a case of: The hinges in the group hinge bot arent getting closed all the way to -45 degrees
So if you have added hinges to the bottom and its reversed orientation, that might be the cause, or if theres been any blocks added to that causes it to seize up because its colliding
You could try to adjust that slider to be -44.9 or .8, might resolve your issue, tho its not ideal without adjusting the limits of the hinges to be the same
I also reccomend that you check the timers, if any tab has greyed out blocks, a group has been deleted.
if thats the case, theres a logic board setup guide discussion that should give you a hint about which group is missing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2917183088
I did only see a really big wall of projected vertical ramp, but will try.
Heres whats from the DLC:
Sparks of the future -> Sci-Fi 1-Button Panel (not used for anything vital, demo buttons)
Heavy Industry -> Beam Blocks + Hazard pattern armor skin (used for the frame structure (vital) and coloring (not vital))
Automatons -> Inset Light Block (not used for anything vital, roof light across roof beam)
cut away and remove the ramp sizes you dont want and paste the one you want on your ship
If you make a creation with the ramp and post a link to it here, ill add your creation to the list :D
Ps, this is not a mod, its just a really complex custom ramp ;D
Terran Command Center
Youd need to first spawn it in creative and make a blueprint of the individual pieces so you can project them, take a bunch of reference pictures so you dont have to re-paste it in everytime you need more info.
Also while in creative youd have to write down all the offsets of the hinges/Pistons so you can fill in the subgridded pieces settings by hand as they cant be projected (or youd have to blueprint those pieces aswell and project them and put them in place.). you would need to give the parts correct group names. And troubleshoot whatevers not working by refering to the logic board setup guide in the discussion section.
im imagining that it would take someone about as long as i took to make it, or longer depending on how much you already know about klang and piston/hinge/rotor logic.
However, if you can rebuild this in survival. youd probably learn a ton about how to automate difficult things in a fairly short timespan.
The only change i made was using two 7x4 ramps on the same grid and removing all the event blocks + timer blocks from one ramp.
It worked several times over before I had the issue.
Since you replied I've tried to simulate the problem that I had but now, without making any changes, the gates work perfectly. Success! If i get the problem again I'll follow your instructions.
If it worked before, your likely stuck in stage 3 of closing for some reason, so as a workaround you can manually do what the event controller wants to do from the logic board setup guide in discussions:
This is the last event block in the closing loop:
Event Block: Closed Lock (Hinge Bot)
Event trigger: Angle Changed | Equal or less than | -45 | Hinge Bot | And Gate
Heres the list of actions it does:
1. Ramp Hinges - Turns on hinge lock
2. Ramp Rotor - Turns on Rotor lock
3. Timer Block Open 1 - Toggle Block On - Cycle complete, ready to open
4. Mag Lock - Turns on Autolock
5. Ramp Red signal - Toggle Block Off
Depending on the size ramp your using, you may need to also do this:
[Large Ramp]
6. Ramp Rotor Hinges - Hinge lock On/Off - Turns on hinge lock
when i can