Space Engineers

Space Engineers

Ship To Ground Deployable Ramp [MODLESS] UPDATE BIG GATE!
135 Comments
kennet0508  [author] 4 Jul @ 2:55am 
If the tips doesnt fix it, send me a DM and a friend request, and well take a look ingame
kennet0508  [author] 4 Jul @ 2:52am 
Closed event controller is set to the following:
Event Block: Closed Lock (Hinge Bot)
Event: Angle Changed | Equal or less than | -45 | Hinge Bot | And Gate

Its essentially a case of: The hinges in the group hinge bot arent getting closed all the way to -45 degrees

So if you have added hinges to the bottom and its reversed orientation, that might be the cause, or if theres been any blocks added to that causes it to seize up because its colliding

You could try to adjust that slider to be -44.9 or .8, might resolve your issue, tho its not ideal without adjusting the limits of the hinges to be the same
CaptainCheesy 3 Jul @ 6:15am 
No blocks are greyed out, and I haven't changed any groups, except maybe adding a block or two to an existing group. Would this modify anything? But it just sometimes gets stuck in a not-full-closed position. It's fixed itself before, but for some reason, it doesn't want to fix. None of the timers are active. The only thing that's active is the "Closed" event block, and there are still things that aren't completely closed (the swivel lights on the sides, the rotating beacon light).
kennet0508  [author] 2 Jul @ 1:24am 
groups missing from timers usually only happens during modification of the ramp
kennet0508  [author] 2 Jul @ 1:23am 
Usually it happens if the event controllers looses its watched blocks, everything is based on groups, so if you completely open/close it and reset the event controller/timers to initial state, it should work.

I also reccomend that you check the timers, if any tab has greyed out blocks, a group has been deleted.

if thats the case, theres a logic board setup guide discussion that should give you a hint about which group is missing
CaptainCheesy 1 Jul @ 2:32pm 
@kennet0508 how do you fix a stuck gate? I understand the need to open/ close fully, and I don't believe there is anything interrupting the cycle. It's installed on a rover, on Mars. What factors would contribute to it getting stuck?
kennet0508  [author] 22 Jun @ 11:33pm 
Did you check that the event controller is watching the required blocks?
kennet0508  [author] 22 Jun @ 11:32pm 
What other ones?
The_Nightfallen 22 Jun @ 5:22pm 
Every time i delete the other ones. It completely stops my ramp from working.. and quite frankly i don't know how logic blocks work.. Its on the ship but i can't actually use it now. It broke as soon as i unlinked it from the other ramps and deleted them
kennet0508  [author] 13 Feb @ 7:24am 
kennet0508  [author] 13 Feb @ 7:21am 
It should work fine on large grid ships, ive seen it done more than a few times, so what issue are you running into?
Yrth 12 Feb @ 11:22pm 
I wanted to use this for a large grid ship but this seems to be impossible. Maybe it will be possible with the VRAGE3 engine Keen is developing.
kennet0508  [author] 12 Feb @ 3:02pm 
Ahh, dont use a projector at first, paste it in creative, then cut out and make a blueprint of the one you want to use
Yrth 12 Feb @ 1:12pm 
thx, will look into it again, sorry but I am new to the game and struggeling with some things.
I did only see a really big wall of projected vertical ramp, but will try.
kennet0508  [author] 12 Feb @ 12:47pm 
if that doesnt work, theres always the mod.io version aswell, wich should give you a fresh download of all 6 ramps
kennet0508  [author] 12 Feb @ 12:45pm 
Spawns in all 6 in a row for me without issue, you may need to unsub, update steam, then re-sub or something similiar
Yrth 12 Feb @ 12:20pm 
Great design, but how can I select a size, it is always the big one?
kennet0508  [author] 25 Jan @ 9:03pm 
Post your creation here in the future and ill add it to the description of known creations :D
theyesisno 25 Jan @ 4:42pm 
Thanks! I was looking into getting heavy industry anyways so if I buy it I will definitely be installing these
kennet0508  [author] 25 Jan @ 8:55am 
@theyesisno:
Heres whats from the DLC:
Sparks of the future -> Sci-Fi 1-Button Panel (not used for anything vital, demo buttons)
Heavy Industry -> Beam Blocks + Hazard pattern armor skin (used for the frame structure (vital) and coloring (not vital))
Automatons -> Inset Light Block (not used for anything vital, roof light across roof beam)
theyesisno 25 Jan @ 8:15am 
are the 3 DLC's listed required for the ramp to work?
kennet0508  [author] 11 Dec, 2024 @ 12:50am 
In creative or survival with admon tools on: go to your blueprints menu throught F10, find the ramp and paste it in your world.
cut away and remove the ramp sizes you dont want and paste the one you want on your ship
vansergh 10 Dec, 2024 @ 2:00pm 
how to build this? where is this block or what is this?
kennet0508  [author] 7 Nov, 2024 @ 11:55pm 
I added a list in the description "Known creations using the ramp currently:"

If you make a creation with the ramp and post a link to it here, ill add your creation to the list :D
kennet0508  [author] 7 Nov, 2024 @ 11:51pm 
By all means! id love to see it:
DutchDoggo 7 Nov, 2024 @ 12:18pm 
Using this in a Cargo ship, mind if i link this in the description?
kennet0508  [author] 29 Oct, 2024 @ 2:03pm 
Looks awesome!
Ps, this is not a mod, its just a really complex custom ramp ;D
kennet0508  [author] 28 Oct, 2024 @ 8:47am 
Ofc! i cant wait to see it :D, please link it here aswell so i can take a look
Soberpete 27 Oct, 2024 @ 9:26pm 
Kennet. I finished the ship i was working on using your 7x4 ramps. May I mention your mod and username in the description?
kennet0508  [author] 19 Oct, 2024 @ 4:33am 
yeah, theese are not printer friendly no xD i think that'd be really hard to do
Fyher 19 Oct, 2024 @ 3:13am 
Simply printing the blueprint in survival is not enough aye, love the design of the ramps, genius work. but saves me time and stress if it wont work in survival.
kennet0508  [author] 19 Oct, 2024 @ 2:35am 
Yes! but...it would be a nightmare xD
Youd need to first spawn it in creative and make a blueprint of the individual pieces so you can project them, take a bunch of reference pictures so you dont have to re-paste it in everytime you need more info.
Also while in creative youd have to write down all the offsets of the hinges/Pistons so you can fill in the subgridded pieces settings by hand as they cant be projected (or youd have to blueprint those pieces aswell and project them and put them in place.). you would need to give the parts correct group names. And troubleshoot whatevers not working by refering to the logic board setup guide in the discussion section.

im imagining that it would take someone about as long as i took to make it, or longer depending on how much you already know about klang and piston/hinge/rotor logic.
However, if you can rebuild this in survival. youd probably learn a ton about how to automate difficult things in a fairly short timespan.
Kzoarhin 18 Oct, 2024 @ 3:04pm 
Is there a way to build this in survival?
kennet0508  [author] 13 Oct, 2024 @ 4:04am 
Glad to hear it, id love to see what you use it for if/when you finish your build :D
Soberpete 12 Oct, 2024 @ 8:56pm 
Kennet. Thanks for the quick response.

The only change i made was using two 7x4 ramps on the same grid and removing all the event blocks + timer blocks from one ramp.
It worked several times over before I had the issue.

Since you replied I've tried to simulate the problem that I had but now, without making any changes, the gates work perfectly. Success! If i get the problem again I'll follow your instructions.
kennet0508  [author] 12 Oct, 2024 @ 2:46am 
Did it work before or is this your first time using it? if you have moved your gate or made changes to any component, make sure that the event controller is watching its assigned blocks.
If it worked before, your likely stuck in stage 3 of closing for some reason, so as a workaround you can manually do what the event controller wants to do from the logic board setup guide in discussions:

This is the last event block in the closing loop:
Event Block: Closed Lock (Hinge Bot)
Event trigger: Angle Changed | Equal or less than | -45 | Hinge Bot | And Gate

Heres the list of actions it does:
1. Ramp Hinges - Turns on hinge lock
2. Ramp Rotor - Turns on Rotor lock
3. Timer Block Open 1 - Toggle Block On - Cycle complete, ready to open
4. Mag Lock - Turns on Autolock
5. Ramp Red signal - Toggle Block Off

Depending on the size ramp your using, you may need to also do this:
[Large Ramp]
6. Ramp Rotor Hinges - Hinge lock On/Off - Turns on hinge lock
Soberpete 11 Oct, 2024 @ 10:00pm 
It looks like the ramp closed but the mag plates did not lock and the ramp won't open again. Please help.
kennet0508  [author] 6 Sep, 2024 @ 4:18pm 
<3<3
Diemosthenes 6 Sep, 2024 @ 11:58am 
GOAT blueprint right here
LuPeN 30 Aug, 2024 @ 1:45pm 
ups! Its a blueprint!
LuPeN 30 Aug, 2024 @ 1:44pm 
I get a critical error when loading it.
kennet0508  [author] 27 Aug, 2024 @ 2:35am 
Its a blueprint, its vanilla
TSPA Order66 26 Aug, 2024 @ 11:22pm 
Mod doesnt show in my mod list
kennet0508  [author] 10 Aug, 2024 @ 2:27pm 
I have never heard about, nor seen that error before :\
All Part of the Plan 9 Aug, 2024 @ 9:02pm 
I keep trying to use the 7x4 one that I saved in creative as a blueprint, but it keeps giving me an error stating that the grid sizes dont match up?
kennet0508  [author] 28 Jun, 2024 @ 10:48am 
Your welcome! :D
Wolfe 26 Jun, 2024 @ 12:45am 
thank you for responding! i sent a friend request, when you accept it i'll dm you
kennet0508  [author] 25 Jun, 2024 @ 6:31pm 
That sounds horrible :( send me a friend request and a dm and ill send you the one you want
when i can
Wolfe 25 Jun, 2024 @ 5:30pm 
i feel like this is more an issue with my end, but this completely bluescreens my PC, are you able to make individualized versions of these ramps so it spawns easier?