RimWorld

RimWorld

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E-Series
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Mod, 1.4
File Size
Posted
Updated
1.046 MB
2 Dec, 2023 @ 9:06pm
24 Dec, 2023 @ 9:31am
5 Change Notes ( view )
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E-Series

Description
This mod adds two new mechanoids to find or fight. Requires Biotech DLC.

E-54 Units

These guys are ancient colony defense mechanoids, used to protect foundling settlements on an untamed planet. Sadly, it doesn't seem that very many of them are left - at least not in working order .

E-54 units are designed to be mostly self-sufficient robots. They're also heavily outdated, meaning they don't interface very well with modern mechanitor technology - which is both good and bad. They take no bandwidth, and can travel and work outside of a control radius. They're designed with two (very handy) functions that separate them from most other units - both of which are excellent for life on hostile rimworlds.


1st - Self Repair
E-54 units are built with capable self-repair systems. While usable in the midst of battle, they're much better suited to repairing cracks and dents after short engagements - on a steep cooldown, of course.

2nd - Sentry Mode
The prize-winning function of the E-54. The primary reason they were so popular. E-54 units are each, in themselves, walking mini-gun turrets, with the firepower to shred squads of enemies. By enabling Sentry Mode you cripple the mobility of the unit in exchange for a massive increase in both armor and firepower.

How to get one
Sometimes, lying amongst the scrap and junk of old civilizations, you can find the wreckage of an E-54 unit. Using an advanced component, and the knowledge of a mechanitor, you can restore one of these units to working order!


ME-54 Units

Sadly, you aren't the only ones who've had the idea to re-purpose old designs. The mechanoid hive has, at some point, acquired the blueprints to these units, and produced their own versions. These ME-54 units are just as tough as a regular E-54, but have exchanged their patented Sentry and Self Repair functions for reliable mobility and deadly accurate weaponry. Facing these guys in mechanoid clusters or ancient dangers could prove costly.

Coding done by Sl4vP0weR and art by Kalmin. Commissioned by Harvy
Artist's Discord: kalmin_real_one
Popular Discussions View All (1)
0
22 Dec, 2023 @ 4:36pm
no spawn
promil viva
44 Comments
ItsSoBread 19 Aug, 2024 @ 4:08pm 
This guy is actually a millionaire, sub to his new mod. TRUST ME, hes going to rebuild overwatch inside of rimjob.
Skogshuggaren  [author] 19 Aug, 2024 @ 3:17pm 
Mod has been updated for 1.5. Due to substantial code and content changes, it has been moved to a new workshop link!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312423337
VelxraTV 20 Jul, 2024 @ 6:29am 
Please update for 1.5
Ghastly_Grinner 27 Apr, 2024 @ 10:58pm 
Yall should re-texture and rename these would be pretty cool with your own lore
Somebody 29 Mar, 2024 @ 9:12pm 
vXML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <layout>1
<li><thing>AncientBastionJunk</thing><filthDef>Filth_MachineBits</filthDef><filthExpandBy>1</filthExpandBy></li></layout>
UnityEngine.StackTraceUtility:ExtractStackTrace () I cant fix the unit my guy will just stand their
rarewhalerw 20 Mar, 2024 @ 12:40am 
1.5?
Parzival_2031 16 Mar, 2024 @ 12:42pm 
@MiS42NE, one question, I've been playing with this mod for several days and no type of event or anything like that appears, is there any requirement for it to appear? I also have the set up camp mod, could that be the problem?
Sorri for mi english, y use transletor
MIS42NE  [author] 18 Feb, 2024 @ 12:00am 
Spawn thing > find Bastion
NickFlynn_9818 17 Feb, 2024 @ 9:48pm 
is there any way to spawn the wreck or the boi in the debug menu?
Nodders💀 9 Feb, 2024 @ 7:29pm 
BASTION