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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312423337
<li><thing>AncientBastionJunk</thing><filthDef>Filth_MachineBits</filthDef><filthExpandBy>1</filthExpandBy></li></layout>
UnityEngine.StackTraceUtility:ExtractStackTrace () I cant fix the unit my guy will just stand their
Sorri for mi english, y use transletor
I'd say that I've seen it happen for any prisoner-related or animal-related tasks. Based on that, it seems like it's programmed to be more like a pawn than a mech? If that's the case, I wish I had options to edit what work he can and can't do.
Then, since I felt I'd been cheated out of the mech, I spawned one on my base map and I could repair that straight away.
<li><thing>AncientBastionJunk</thing><filthDef>Filth_MachineBits</filthDef><filthExpandBy>1</filthExpandBy></li></layout>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I will keep trying to find a way, or a leat use this mod next colonie
Spawn rate of the junk at any map is ~1/4.
The mod, as is, is not CE compatible; a third party is more than welcome to create a CE patch for the mod!
As for production of the Bastion; This is something I can look into, but the E-54 is intended to be a very lucky and strong addition to the early game, and to fall off in usefulness as you progress. He isn't designed to be mass produced, and infact it is intended that he is so rare - he stands out from the other mechanoids.
I appreciate the support, everyone! This mod was a very dear concept to me, and I'm glad to see others enjoying it.
any chance you can make Self Repair autocastable?