RimWorld

RimWorld

E-Series
44 Comments
ItsSoBread 19 Aug, 2024 @ 4:08pm 
This guy is actually a millionaire, sub to his new mod. TRUST ME, hes going to rebuild overwatch inside of rimjob.
Skogshuggaren  [author] 19 Aug, 2024 @ 3:17pm 
Mod has been updated for 1.5. Due to substantial code and content changes, it has been moved to a new workshop link!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312423337
VelxraTV 20 Jul, 2024 @ 6:29am 
Please update for 1.5
Ghastly_Grinner 27 Apr, 2024 @ 10:58pm 
Yall should re-texture and rename these would be pretty cool with your own lore
Somebody 29 Mar, 2024 @ 9:12pm 
vXML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <layout>1
<li><thing>AncientBastionJunk</thing><filthDef>Filth_MachineBits</filthDef><filthExpandBy>1</filthExpandBy></li></layout>
UnityEngine.StackTraceUtility:ExtractStackTrace () I cant fix the unit my guy will just stand their
rarewhalerw 20 Mar, 2024 @ 12:40am 
1.5?
Parzival_2031 16 Mar, 2024 @ 12:42pm 
@MiS42NE, one question, I've been playing with this mod for several days and no type of event or anything like that appears, is there any requirement for it to appear? I also have the set up camp mod, could that be the problem?
Sorri for mi english, y use transletor
MIS42NE  [author] 18 Feb, 2024 @ 12:00am 
Spawn thing > find Bastion
NickFlynn_9818 17 Feb, 2024 @ 9:48pm 
is there any way to spawn the wreck or the boi in the debug menu?
Nodders💀 9 Feb, 2024 @ 7:29pm 
BASTION
Zokkon 24 Jan, 2024 @ 12:55pm 
Noticed that the lil guy throws an exception error when he's working around and does certain tasks.

I'd say that I've seen it happen for any prisoner-related or animal-related tasks. Based on that, it seems like it's programmed to be more like a pawn than a mech? If that's the case, I wish I had options to edit what work he can and can't do.
VforVandetta 17 Jan, 2024 @ 5:43am 
hey can you add a crafting recipe?
MIS42NE  [author] 12 Jan, 2024 @ 8:14am 
@Similar, may be compatibility issue.
Similar 7 Jan, 2024 @ 11:47am 
It's odd. I found one on a map I 'settled' temporarily, but my mechanitor just paused for a second and then didn't do anything every time I tried to repair it (I had advanced component and such).
Then, since I felt I'd been cheated out of the mech, I spawned one on my base map and I could repair that straight away.
CrackaJack 5 Jan, 2024 @ 12:04pm 
XML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <layout>1
<li><thing>AncientBastionJunk</thing><filthDef>Filth_MachineBits</filthDef><filthExpandBy>1</filthExpandBy></li></layout>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
MIS42NE  [author] 31 Dec, 2023 @ 11:39pm 
@HeyItzZedd, sounds fun, I'm in :stimulation:
ItsSoBread 25 Dec, 2023 @ 8:32am 
Mod author has rough intercourse with men if they're cosplaying bastion
OrangeKat 24 Dec, 2023 @ 11:15pm 
so i just spawn one in because i wanted to play around with it abit before i go back to looking for one to add legitly to my mechanoids, and found out that turret mode does not work with yayo's combat 3 if you have ammo turned on, because turret mode will spawn ammo boxes, but it can not reload (refuel) its self
Skogshuggaren  [author] 24 Dec, 2023 @ 10:13am 
Mechanoid Range issues should be fixed! As well, I've tested bastion spawns - they're pretty rare, but that is intended. I haven't tested the mod with other map altering mods, such as Reroll maps or Set-up Camp, so I'm not sure how they would affect spawn rate.
Zappy The Floof 19 Dec, 2023 @ 3:54am 
anyone having issues with the outside of range stuff use a mod that removes the mechanitor range system. works fine as a temp fix till Skogshuggaren can fix it
Lance Hardwood 18 Dec, 2023 @ 9:00am 
I really think this is a nice mod, the resurrecting is working with new maps/ colonies but not in the save game i am playing. Just standing from the mechanitor and then back to something else.
I will keep trying to find a way, or a leat use this mod next colonie
[DooM]Jake 18 Dec, 2023 @ 3:18am 
While this mod is active, my mechanitor pawns don't fully count as overseers. The mechanoids can't be moved while drafted. It always says "outside of range". When I disable this mod, it works as sxpected.
Skogshuggaren  [author] 17 Dec, 2023 @ 1:40pm 
Hello All! Update to the mod - fixed an issue with the bastion unit not spawning anywhere other than the starting map. Now you should properly be able to go searching for one. A few users reported issues resurrecting the bastion - not sure what's going on there; I was unable to reproduce it. Make sure you have a pawn capable of crafting, with a mechanitor implant. Thanks again for everyone's interest - and more content updates are in progress!
JackFromShadow 17 Dec, 2023 @ 1:28am 
Don't know why, but sometimes all mechanoids "doesn't see" command radius of their mechanitor in draft mode. Maybe some weird interaction with some other mods.
Briggzhu 14 Dec, 2023 @ 3:13pm 
Don't know if it's just me but I can't seem to resurrect the junk E-54. The mechanitor just stands still after I give the resurrection command
Nanotonium 14 Dec, 2023 @ 2:35am 
Neat. This finally compelled me to actually try the mech part of the DLC after having it since it came out lol. I've got one on my map, have basic mechtech down, and jammed the implant in some caveman I found's head. Can't seem to revive him yet, so I suppose I need the thing after basic tech. I'll check it after work today, neat mod though. Mech guy stands still when I right-click the funny robot and tell him to revive him. I don't have any subcores built yet, though the Gestators and the Recharges are built. I'll figure it out I'm sure.
lechkingofdead 13 Dec, 2023 @ 10:46pm 
though veriants you can figure out after geting standard mech veriants, hm maybe a more sentry veriant thats just all gun little mobility simulare stick to sepcalize ya existing E54s later on maybe.
lechkingofdead 13 Dec, 2023 @ 10:45pm 
personally i see the E54 a nice capasity to fix the weak link that is the militor and its short as bloody range i hate for often early raids have better range then them by miles/just point holders
DaxxAxx 13 Dec, 2023 @ 2:55am 
i never located any of these after several hours of looking. idk, not worth the trouble. maybe with a techprint and research or more common chance. cool idea though, really cool. or bad, hahaha! i couldnt say for sure either way, never saw one. maybe conflicting w a mod.
MIS42NE  [author] 9 Dec, 2023 @ 7:20pm 
Mech hive version of E-54 can't be resurrected, yet E-54 that was resurrected from a junk can be resurrected again with gestator, if junk didn't spawn at your initial map, just travel with mechanitor and you will find the junk eventually.
Spawn rate of the junk at any map is ~1/4.
D9sinc 9 Dec, 2023 @ 12:37pm 
Thanks for the responses. In terms of Bastion falling off, it can definitely be a bit of a hit or miss because if you don't have any to start with, there isn't really any point in fixing one up if you find it because it's just going to be too weak to use, especially if they can't be revived in a mech recharger. Though that's definitely understandable that it's not capable of mass production if that's your wish, it is your mod after all. I do like the mod and I'm keeping it in my mod list due to the new enemy mechanoid to fight and hoping I can find a Bastion of my own before it's too late.
Skogshuggaren  [author] 9 Dec, 2023 @ 11:20am 
Hey all! As for a few questions - the mod isn't due another update for quite a while, which will ideally be adding another set of mechanoids.

The mod, as is, is not CE compatible; a third party is more than welcome to create a CE patch for the mod!

As for production of the Bastion; This is something I can look into, but the E-54 is intended to be a very lucky and strong addition to the early game, and to fall off in usefulness as you progress. He isn't designed to be mass produced, and infact it is intended that he is so rare - he stands out from the other mechanoids.

I appreciate the support, everyone! This mod was a very dear concept to me, and I'm glad to see others enjoying it.
Dipshit 9 Dec, 2023 @ 10:38am 
better than OW2
Aranador 9 Dec, 2023 @ 6:16am 
Wow, I was just contemplating an idea that, frankly this is, and done better. Well done on both mind reading, and implementation, and thank you too.
Aquila15 9 Dec, 2023 @ 1:06am 
Is this Combat Extended compatible?
D9sinc 9 Dec, 2023 @ 12:41am 
I agree with PeeperFish, I hope that maybe through fighting the Apocriton and getting its chip would allow you to produce ME-54's yourself.
Krazyfan1 8 Dec, 2023 @ 10:30pm 
neat.
any chance you can make Self Repair autocastable?
Odd Donny 8 Dec, 2023 @ 10:06pm 
OMG a Christmas miracle! I've been kit-bashing my own knock off E-54s using the android, chappie head, and ARWoM mods. Thank you for making this :steamhappy:
SomeCasualGuy 8 Dec, 2023 @ 8:35pm 
man I hope this mod adding a Omnic Mech Hive and its robots in the future
verymulch 8 Dec, 2023 @ 10:09am 
A weapon to surpass metal gear...
Serina 8 Dec, 2023 @ 3:36am 
Ooh, cool, glad to see thisone made!
CentlDog 6 Dec, 2023 @ 7:10pm 
BASTION!!!!!
JillPill 6 Dec, 2023 @ 11:20am 
I would love to be able to mass produce these. Maybe locked behind the Apocriton?
Roque the Rogue 6 Dec, 2023 @ 4:27am 
Oh man! this is a very cool way to introduce new mechanoid types and they look awesome