Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

64 ratings
Soft Regions-Soft Men
   
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Tags: mod, Campaign
File Size
Posted
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273.138 KB
7 Sep, 2014 @ 11:28am
17 Dec, 2014 @ 12:00pm
5 Change Notes ( view )

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Soft Regions-Soft Men

In 1 collection by Phalangitis
Epic Sparta Campaign
16 items
Description
WARNING : This mod is made aiming to the hardcore gamers.Those who really want a challenge and not an easy playthough..

There is a Greek proverb "Soft regions give birth to soft men".It is known that even the most millitaristic states when they got too familiar with money and luxuries they lost their fighting spirit big time...They were watered down as warriors and begin to value their existance differently.
So this mod simulates just this.Whenever you research a military technology you gain 1% in attack,defense and morale but you loose 2% in tax income (war focused society that rejects material needs)
Whenever you research a civic technology (except construction which has no extra effects) You gain 2% in tax but you loose 1% in attack,defense,moral..Also you gain -1% reduction for Mercenary upkeep and recruitment.
So now what and when you research something matters more..They choice is yours..
THANKS to HILDOR for his Mecenaries idea..
Thanks to anyone who bothers to rate
Enjoy!CheersPhalangitis
96 Comments
ikuzmin007 7 Mar, 2020 @ 9:35am 
You did not make the third lines in investigations: military engineering and civil construction.
TallestDavid 25 Jun, 2018 @ 3:32pm 
nice now you can be sparta or athens and feel it.
ikuzmin007 14 May, 2017 @ 6:55am 
Hi! Very interesting idea making the game philosophical.
Jesus Loves You^_^ 29 Nov, 2016 @ 2:28am 
@Hammer30, '' I prefer change everything step by step to find the best combo'', that's it ! Me too. I don't like the overhauls because it insert a lot of personal opinions. Could you list what mods do you use ?
Phalangitis  [author] 27 Nov, 2016 @ 12:25pm 
Yes I am sure. It cant be done. I have sent a friends request. If you accept you can send me messages. Cheers
Jesus Loves You^_^ 27 Nov, 2016 @ 5:01am 
Many thanks to you @Phalangitis to answer us. And for your excellent mods. Too bad abilities cannot be unlocked in specific circumstances. Not accurate. In reality a tired unit cannot initiate ''Head Hunt'', for example, even they have this ability on start. But I think I saw somewhere, now forgot in which mod, a very complex use of abilities (a precise timer until effect gone, number of times ability can be used, and more....). On other way, you said it's impossible to unlock new abilities with experience gains....could you verify again this ? If isn't possible, that's highly inacurate too. And last, to not fill here the comments, is somewhere another place where we can dialog ?
Phalangitis  [author] 27 Nov, 2016 @ 3:46am 
@Leuname
Yest specific abilities do exist but they either exist from the start or not at all. They cannot be unlocked under specific circumstances. You want for example a cavalry unit to gain the wedge ability after it gets experience or loose it if it gets too tired. This cannot happen. The cavalry if it has the ability will get it from start. In order to gain the ability through the course of time it can only happen as described below.
For manuals check youtube. There are plenty. There is also a tutorial section in Total War Center but I must warn you that you need to sacrifice any many hours to learn. Thanks to all for this interesting exchange of opinions.
Jesus Loves You^_^ 26 Nov, 2016 @ 11:00am 
BTW, do you know a manual for working with PFM ? For example I wanted to compile several mods into a single one, without alter startpos, and end with some databases tables writen in red, others in blue, yellow, etc....I think it's for something, maybe incompatibilities, but I need more infos.
Jesus Loves You^_^ 26 Nov, 2016 @ 10:57am 
Hammer30, ''I'm not looking for big mods like DEI that change all, I prefer change everything step by step to find the best combo'', that's the point ! I agree 100%.
Jesus Loves You^_^ 26 Nov, 2016 @ 2:42am 
Phalangitis, seems we talking about different things....I talk for example the wedge formation of a cavalry unit, or head hunt ability which is only for specific units.....if one mellee unit have ''head hunt'' option I don't think all other units will benefit from it (in fact it is not present virtually to all units like you suggest)