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Yest specific abilities do exist but they either exist from the start or not at all. They cannot be unlocked under specific circumstances. You want for example a cavalry unit to gain the wedge ability after it gets experience or loose it if it gets too tired. This cannot happen. The cavalry if it has the ability will get it from start. In order to gain the ability through the course of time it can only happen as described below.
For manuals check youtube. There are plenty. There is also a tutorial section in Total War Center but I must warn you that you need to sacrifice any many hours to learn. Thanks to all for this interesting exchange of opinions.
I'm sure some simple mods can be made in normal game. I'm not looking for big mods like DEI that change all, I prefer change everything step by step to find the best combo ^^ For now I'm looking for a mod that low a bit attrition when you siege a city. I put many mods that up the garrison making the siege of a city more essential. But the problem is attrition in normal game is to damn high and I only find mods that erase attrition but I don't like it because it's a good think that CA added attrition for armies which siege a city.
I will look for the DLC and Hellenika so, see if it's worth !
Cheers !
Cheers
- 12 TPY has many problems and buggs unfortunately. (I dont know how this could be related to historic authenticity though)
- Turn of recruitment. This exists. For example Spartan hoplites (reserve) need almost 21 turns and reerve plain hoplites 12 and slingers 1. Time is reduced with many ways though. All units having 1 turn recruitment are the already existant battle ready troops. Sparta for example when war started had 10,000 ready hoplites. These men (with their aprpopriate caps) are available in 1 turn cause they were ready. If you want to train more though (reserve troops) you have fluctuating recruitment times
- Attrition. This exists even in vanilla however there are not many "attrition" cases in medeteranean plain. Winters are not that icy cold and even if they were campaigning was limited to summer and autumn
- the rest about gradual unlocking abilities cannot happen with the game mechanics. New Abilities are linked to generals only. So only a general can unlock or offer a new ability to a unit (and usually this ability is given to ALL units of the army). So as you can see this is not possible. We cannot have a single unit change its abilities with experience.
I'm also looking for political mods (I saw many but there is always something I don't like) or naval mods. I found some but they had new units and I won't because I'm using mods that makes recruitement cost highter and if I add mods units it doesn't affect them and makes the game unbalanced.
- 12TPY
- turns of recruitment based on unit category
- army attrition in enemy territory when harsh seasons
- gradual units abilities and formations (better units have more abilities and formations)
- ability refiring number depending on units status ( a weak morale unit cannot using some abilities, for example; NO unlimited firings; better units have more firings per battle; etc, etc)
-etc, etc, etc,
I can add a ton of possible and welcomed game principles, if want to.
This game's engine has many limitations unfortunately. We cannot do many of the desired stuff and most of the creators are trying to use various ways to bypass the system inflexibilities. For example I would like rtank depth to influence phalanx's performance but game mechanics cannot permit.So I was forced to make the "othismos" ability for such cases which is not working as realistically it should BUT at least it brings even in an blunt and unperfected way the strategic choice to the player to form tighter and thicker formations (as in History).
Now for the perspective part yes reading various historic researchers you often realize how differently history appears through the eyes of different people and for this we went straight to the source. All we have done to Hellenika is based to Thucididis himself. Not from our interpretation.
I would appreciate it very much if you could give me some examples of distorted personal historic perspective in Hellenika concerning historic facts. For campaign mechanism yes there could be found many because I again repeat there are many limitations. We in Hellenika though can support every single gameplay choice we got with mentions from Thucididis. Every stat and every mechanic was based in his work.
Thanks for the productive comments. Cheers
My question is, do all the technologies still work?
Also, I can't see all the things unlocked at certain levels because of this mod and it's difficult for me to figure out what I unlock in the future, because of all the bonuses. If possible, please make the box that displays the info larger so I can see both the troop bonuses and what your mod does.
In the meantime, if you have a second, please explain to me whether or not everything is still recruitable that was recruitable before using the mod.
-Be open to all sides of a die in before betting on its roll.
In other words to understand History look at all stories from all sides before claiming which one is most likely showing the truth as no one single History account is the truth by itself
I will keep an eye on your stuff come winter holidays I plan to play RTW 2 again and will most likely give this ago will provide feed back at that time thanks for your efforts
In addition to technologies, the BUILDINGS that you construct should impact your faction similarly.
Building economic buildings like ports, mines, forums, etc. should give you economic bonuses, but give you penalties to military-related effect bundles. Building military buildings like barracks, smiths, military ports, etc. should give you military bonuses and economic penalties.
This concept is to remove any visage or memory of the dreaded Savior who died in place of sinful man, removed that we might forget His very memory.
What a cursed, Godforsaken thing, this modernistic Christ-hating doctrine of the world.
No, brothers, I asked as I knew, we all know what this ridiculous CE refers to and why it was instigated, as yet another reproach to Christ and the children of Light.
I tell you what though, i'll not stand for it, that's sin.