Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Game Mode: Ancient Relic
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8.737 MB
21 Dec, 2023 @ 3:06am
25 Mar, 2024 @ 3:00am
11 Change Notes ( view )
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Game Mode: Ancient Relic

Description


Game Mode: Ancient Relic
This mod is Game Mode version of 'Secret Society: Stellaris Collector'
If the secret society version of this module is also enabled, then Secret Society version will not take effect.



Ancient Relic Mode
In game setup, players can turn on the Ancient Relic game mode. Discover mysterious RELICs and release their unqie powerful abilities.
Comparing with first version of Stellaris Collector, 15 new RELICs are added synchronously.



RELICs System
  • RELICs are items independent of the original content of the game and are collected in players' RELIC library.
  • Every RELIC has different Passive Effects and Activation Effects, as well as different acquisition probabilities and activation durations.
  • Players can find the button to enter the RELICs interface on the top left button bar, and then manage their RELICs in the interface.
  • You can preview all RELICs in Civilopedia's Resource Page

RELICs' Acquisition
  • Only Human Players can receive RELICs, Player will receive 2 RELICs upon spawning. Everytime Game Era changes, player will receive a RELIC. (Automatically adapt to the start era)
  • In one single game, there's only one copy of all the RELICs. All RELICs are shared by all players. After a RELIC is found by one player, it will not be found by other players with any method afterward, even if its owner quits the world stage.
  • With the progress of Game Era, Investigating Tribal Villages, Capturing Barbarian Camps and Create Greatworks especially Artifact, they all have opportunities to discover a new RELIC.

RELICs' Use
  • After finding a RELIC, its Passive Effect is permanently bound to the player who found it.
  • Players can activate RELICs to receive the Activation Effect for some time (20 turns default under the standard speed, with some RELICs are special.).
  • The number of RELICs activated at the same time can be boosted by Game eras, or certain RELICs, for instance, the "Psionic Archive".
  • When the Capital of one player is occupied by another player, the RELICs in activation will serve the owner of the city, until the end of its activation time.
  • Due to scripts' limitations, player should activate RELICs when they own the capital city, otherwise their activation effect will not take effect.
  • AI players will not gain or use RELICs they owned in this Game Mode version.



Compatibility
  • Due to the complex and diverse effects of RELICs, all DLCs should be enabled, or it may lead to errors.
  • Compatible in multiplayer mode.
  • Theoretically not conflicting with other modules.



Module Expansion
This module provides a custom interface for modders to add RELICs. If you are also a community module contributor, you can create a module to add RELICs.
Please refer to the "StellarisCollector_Relic" file of this module to understand the content required for adding a new RELIC.
  • RELICs should have a name, description, and texture, allowing to set blank effect (but still requiring passive and activation descriptions).
  • You can create exclusive RELICs for other civilizations or leaders modules. Please refer to the file for the filling method.
  • For RELICs textures, they should be a strict size of 100 * 100, and although there is only one texture, it is still necessary to create an Atlas
  • The effect of RELIC is handled by the modifier. If you want to create a special mechanism for RELIC, you should handle it in the Lua script
  • The loadorder of the newly added RELICs module should be before the settlement of this module (LoadOrder is 4000000)



Thanks
Maple_Leave's inspiration
Elsa's English translation and correct of InGame Text
Mereac、黑熊猫头 's test on multiplayer mode and bugs



Update
Popular Discussions View All (1)
5
15 Mar @ 11:21pm
bug反馈
A‘kh Rh'ai
44 Comments
寒梦镜 8 Jun @ 2:00am 
作者大人,遗珍有没有办法设置成每个玩家重复得到呀。有些遗物效果太强会不太平衡。
veget 31 May @ 3:03am 
@1831239599 @Einblick
SteamLibrary\steamapps\workshop\content\289070\3119138822\Script\StellarisCollector_Script.lua
SSSC_Pro_1_BC =12:这个是摧毁蛮族营地发现遗物概率
SSSC_Pro_1_GH =12:这个是踩部落村庄发现遗物概率
Moonarian 24 Feb @ 12:25am 
强度有点高,可以添加个开局选项,自己设定起作用的被动效果数量吗?
丶这个人丶 15 Feb @ 1:43am 
佬,不打算更新了吗?
无所谓 9 Feb @ 8:15pm 
有没有可能弄个显目,转项目得遗珍
later 2 Jan @ 1:54am 
遗珍感觉强度有点高啊,可以修改数值吗
Ophidy  [author] 15 Nov, 2024 @ 4:24am 
@微风
数据量大,网络不好的话联机过回合就会很慢
微风 15 Nov, 2024 @ 4:20am 
想问下为什么我们联机过回合过的很慢,不开这个模式就没问题了,是不是因为遗物太多判定时间太长
青 铜 低 手 5 Nov, 2024 @ 12:28am 
@1831239599 @Einblick
找到文件夹\SteamLibrary\steamapps\workshop\content\289070\3119138822\InGame\Relics,其中几个sql文件是添加遗珍的,前几行有个sql插入命令,chance对应的列就是遗珍获取概率,越大概率越高,改成几千就可以开局出了
brain bugs 16 Oct, 2024 @ 6:52am 
@Einblick @1831239599
How about you take a look at it yourself before asking a question?
Even though I can't read code at all, I figured it out right away...
Just in case you still can't figure it out, I'll write out how to do it in my native language.
まず、modが格納されているフォルダを開く。次に個別での確率はingameのレリックからコードを開いてチャンスの値を書き換えればできるだろう。
全体での確率はスクリプトにあるじゃね。少なくとも村からの取得確率っぽいのはあったぞ。
あとお前らai使えよ。:steamthumbsup: