Barotrauma

Barotrauma

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Robotrauma Medical Conversion Powered
   
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File Size
Posted
Updated
2.001 MB
22 Dec, 2023 @ 8:59am
4 Apr, 2024 @ 12:25pm
5 Change Notes ( view )

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Robotrauma Medical Conversion Powered

Description
Currently not updating this atm. I'll probably get back to it but right now I'm over Barotrauma and modding rimworld.
Description
This mod adds all new robotic damage with accompanying descriptions, allows all AI's to repair robotic injuries if they are capable of doing so, returns proper function to medical items that Robotrauma borked AND the medical UI will correctly show how to repair any robotic injury one might get without using any human medicine. So if you don't know how to treat a robotic injury you don't have to refer to the Robotrauma mod page to figure it out!

Important - Unpowered Version
This mod keeps the current implementation of power drain from Robots.

However, if you wish to remove the power drain feature but keep all that this mod offers please use this mod here. Robotrauma Medical Conversion Tweaked
DO NOT USE POWERED WITH TWEAKED AT THE SAME TIME. USE ONE OR THE OTHER

Patch(es)
There exists a patch for Robotrauma Extended if you use that mod. This mod has full compatibility for Robotrauma Extended as it keeps the power drain mechanic unlike this mod's older brother. Patch here: Robotrauma Extended Medical Patch

Recommended mod and load order
I put the Robo-Trauma Afflictions unofficial patch here because I use it to to fill in the gaps of mod added afflictions that shouldn't work against robots. If you didn't know about it. Now you do. However, it isn't actually required for this mod to function at all.

JUST LIKE ROBOTRAUMA, MAKE SURE THIS IS HIGH ON THE LOAD ORDER.
DO NOT RUN THIS WITH ANY OTHER ROBOTRAUMA MEDICAL CONVERSION MOD. IT IS NOT NECESSARY AND WILL CAUSE PROBLEMS.


LOAD ORDER:
(this)
Robotrauma
Robotrauma Medical Conversion Drives Patch
Robo-Trauma Afflictions unofficial patch (optional but highly recommended)

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---------------------------OVERRIDE LIST----------------------------
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  • Human.XML - New hidden affliction, responsible for transforming received "Human" damage into "Robot" damage.

  • Medical.XML - All Robotrauma overrides have been... overridden. Super elegant modification I know but it will fix all AI issues.

Credits
Corrupted Overlay used for preview image made by Robotrauma mod makers, Versus and HyperBlazing

Russian translations courtesy of guns! Thank you! --> Тотальный Русский Перевод (ТРП)

Modified version of the original Robotrauma Medical Conversion mod by TheSimpleDude42

21 Comments
hotdogsarecool 24 Feb @ 9:32am 
apparently the glue and other meds that were supposed to heal infected wounds don't heal them, as well as antibiotic glue not being multiuse
Cultist ⁧⁧ ඞ 29 Dec, 2024 @ 1:35am 
Good to know, saves me some time
Fortune 28 Dec, 2024 @ 8:20pm 
yes
Cultist ⁧⁧ ඞ 28 Dec, 2024 @ 12:25pm 
Are you saying that if I use this mod instead of just normal Robotrauma I will die faster than usual?
Fortune 27 Aug, 2024 @ 4:41pm 
i hate to nag, but (atleast on this patch) robots still die extremely quickly to deformed metal, even from welders and plasma cutters
Kattalakis 20 Apr, 2024 @ 11:03pm 
The official patch isn't exactly descriptive for what it does, but I guess its just the same as this more or less. As long as its close enough.
Fortune 20 Apr, 2024 @ 5:45pm 
the affliction conversion doesn't seem to take armor into account
Fortune 19 Apr, 2024 @ 2:15pm 
this mod shouldn't be needed for neurotrauma, instead use the neurotrauma patch
Kattalakis 18 Apr, 2024 @ 10:36pm 
I normally don't comment on mods since reading usually helps, but I haven't seen any details on this possible problem. I noticed that this mod overwrites a few Neurotrauma medical items same as the original Robotrauma. Do you know if they still have their functionality for Neurotrauma despite being overwritten?
Fortune 6 Apr, 2024 @ 2:46pm 
its working exactly as intended now, thanks for fixing it :)