Space Engineers

Space Engineers

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Proper Gatling (v1.205.023) - Longer Reload
   
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Type: Mod
Mod category: Modpack, Animation
Tags: NoScripts
File Size
Posted
Updated
310.597 KB
24 Dec, 2023 @ 6:15am
18 Oct, 2024 @ 12:44pm
4 Change Notes ( view )

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Proper Gatling (v1.205.023) - Longer Reload

In 1 collection by Jonathan Torres
Better Vanilla Weapons
8 items
Description
This mod replaces the muzzle effect for the vanilla gatling guns and gatling turrets, large and small. The new effect comes from the autocannon's muzzle effect.
This mod also changes how the large gatling turret shoots: With the same fire power per minute, now the large gatling turret has a fire rate of 1,800 shots per minute, and takes 11.333 seconds to reload.

The reason why I only made this fire rate modification for the large gatling turret is simply because it is large, and I find it wrong that both the large gatling turret and the small gatling turret are pretty much the same, even though the large one costs more resources to make and takes more space. So, because of logic, the large one should be significantly different!
This fire rate modification was only made for the large gatling turret, the other gatlings only received new muzzle effect, that is all.

If you are interested in that green tracer in the screenshot, here is the mod:
Proper Range (v1.205.023).
And here is a more performance friendly version of it:
Proper Range (v1.205.023) Performance Friendly.

Subscribe to Proper Gatling Sound, it adds real life sound effects to the gatlings:
Proper Gatling Sound (v1.203.5) - Normal Reload.
Proper Gatling Sound (v1.204.017) - Longer Reload.

And here is an alternative version of this mod, which is the same mod but without longer reload:
Proper Gatling (v1.205.023) - Normal Reload.

The mod Proper Gatling (v1.205.023) - Longer Reload, aside from adding muzzle effect, causes the large gatling turret to fire more like a real-life gatling gun, like a minigun, and at the same time, this mod also keeps the same level of vanilla fire power, due to its slower reload. But, in some way, it is more powerful if you use it strategically.

Here is the explanation, read carefully
Vanilla Large Gatling Turret:
Fire Rate - 700 shots per minute.
Reload Delay - 4 seconds.
Magazine - 140 bullets.
Real Fire Rate - 525 shots per minute.


Modded Large Gatling Turret:
Fire Rate - 1,800 shots per minute.
Reload Delay - 11.333 seconds.
Magazine - 140 bullets.
Real Fire Rate - 525 shots per minute.



Keep in mind that the Real Fire Rate takes into account the reload delay of the gun. Here is an equation to find the Real Fire Rate (per minute) of any gun:

(M)*((m)/(((M)/(F/m))+(d))) = R
M = Magazine (amount of shots between reloads)
m = One Minute (60 seconds)
F = Fire Rate (shots per minute without reload)
d = Reload Delay (in seconds)
R = Real Fire Rate


For the vanilla large gatling turret, that equation would look like this:
(140)*((60)/(((140)/(700/60))+(4))) = 525

This means that the vanilla large gatling turret fires 525 projectiles per minute when taking into account its reload delay. Keep in mind that 525 is an average value; it does not mean that it will be exact every minute, but that it averages at 525 shots per minute as time goes.

For the modded large gatling turret, that equation would look like this:
(140)*((60)/(((140)/(1800/60))+(11.333))) = 525.0109(...)

As you can see, both the vanilla and modded large gatling turret have the same fire power; the vanilla has low fire rate but fast reload and the modded has high fire rate but slow reload.

To better visualize the equation, here are some random examples:

1,800 fire rate with no reload delay...
(140)*((60)/(((140)/(1800/60))+(0))) = 1,800 Real Fire Rate!

1,800 fire rate with vanilla reload delay (4 seconds)...
(140)*((60)/(((140)/(1800/60))+(4))) = 969 Real Fire Rate!

Vanilla fire rate (700) with modded reload delay (11.333 seconds)...
(140)*((60)/(((140)/(700/60))+(11,333))) = 360 Real Fire Rate!

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️
5 Comments
Jonathan Torres  [author] 11 Jul, 2024 @ 5:55pm 
A more performance friendly version of the mod "Proper Range (v1.204.017)" has been published, here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287233179
Jonathan Torres  [author] 18 May, 2024 @ 4:46am 
The mod has been updated to the current version of the game: v1.204.017
Jonathan Torres  [author] 28 Dec, 2023 @ 6:05am 
@Atheist Check out Proper Gatling Sounds (v1.203.5): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124876016

As you like CIWS, I figured you would be interested in it.
Jonathan Torres  [author] 26 Dec, 2023 @ 3:11am 
Atheist 25 Dec, 2023 @ 12:05am 
Hi, I love your work but can you upload a version without longer reload?
I am trying to use it for my ship's CIWS system