Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DEI Realistic Morale
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Tags: mod, Battle
File Size
Posted
Updated
902.189 KB
26 Dec, 2023 @ 9:51pm
22 Sep, 2024 @ 7:38pm
10 Change Notes ( view )

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DEI Realistic Morale

Description
TLDR
This mod aims to make battles more dynamic and realistic by changing around morale penalty values. Because of this this mod is compatible with all mods that don't effect morale penalties.
Feedback is always appreciated

Main effects
-Fatigue has much more morale effect if you don't manage morale or if you just have non-trained units your men will likely not hold
-Cohesion is huge in this mod isolated units will not hold very long formation and cohesion is key to holding
-Flanking is devastating especially by cavalry
-Loss/death of general is catastrophic
-Effect from units such as fear for elephants is more impactful
-Loses and losing combat has much more impact so battles are less grindy
-Artillery/missile fire from enemy's or friendlies have an effect on morale
-Routing is very contagious so mass routes are more common

Reason:
I am a massive history nerd and the battles of Rome 2 were not satisfying to me so I've tried to fix what i can. Ancient battles were not usually a meatgrinder. Casualties during battles were around 8%, most died during the route(30-60%). Men weren't suicidal, once it was clear a battle was lost they fled alongside their comrades.

Updates:
-Buffed penalties for losing combat so melee less grindy
-Slightly nerfed general dying/fleeing and impact of cav
-Slightly tweaked most morale penalties to be slightly
less severe. Attempting to balance fear for animals so cav charged by elephants route as they did in history. Also so elephants have to be used carefully and can be routed by excessive missile fire. Losing generals is also more impactful(Hopefully its slighty less severe than Attila but still majorly impact)

DISCLAIMER
First, I am new to modding. Second and more importantly I'm aware of the weak AI and how you could exploit this mod. I cannot fix the AI or combat so i'd recommend using other mods.

Inspired from: DEI submod realistic routing/morale mechanics
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2727383969
31 Comments
Kelpy G  [author] 26 Jun @ 11:41am 
@Arias Man No, it wont work in vanilla due to the kv_morale table this mod edits is for DEI. I would also say any transition to the base game would need severe re balancing to work with vanilla stats
Arias Man 25 Jun @ 8:30pm 
Does this also work for vanilla too? No real good morale tweaks just for base game
Kelpy G  [author] 4 Dec, 2024 @ 4:57pm 
@Smokey-Yoke Absolutely
Smokey-Yoke 4 Dec, 2024 @ 4:52pm 
save game compatible ?
Kelpy G  [author] 13 Sep, 2024 @ 10:34pm 
@Prince_Of_Ionia That is because the current TW engine(Warscape 2) doesnt have unit collision so that can happen. That is why those morale effects are not used in base DEI. However that makes battles into grindy bloodbaths. Hense this mod, if you dont exploit and play using historical tactics it has the intended effect. Unfortunately I cant fix the exploits that are enabled with this mod.
Prince_Of_Ionia 13 Sep, 2024 @ 10:21pm 
Ok, so in a battle I clearly should've lost, I just told my medium cav to charge literally through the enemy infantry, which then somehow technically counted as flanking and the entire enemy army ran.
Kelpy G  [author] 13 Sep, 2024 @ 12:31pm 
@Prince_Of_Ionia Yes, they should work completely fine with each other
I personally use both of them
Slav 29 Jul, 2024 @ 12:08pm 
Outstanding Mod!!
Stier 9 May, 2024 @ 1:28am 
This mod is awesome. I love DEI, but a lot of DEI battles turn into slow, frustrating slogs to the death, especially when phalanx units are involved. Units are hardly bothered by being outnumbered, surrounded, or being rearcharged by cavalry. That really frustrated me.
With this mod, that's finally fixed! Yeah, the morale mechanics can be exploited, but if you play normally, battles feel much more realistic.