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I personally use both of them
With this mod, that's finally fixed! Yeah, the morale mechanics can be exploited, but if you play normally, battles feel much more realistic.
Understood. Thank you very much :)
Sorry for taking so long to reply
Dei_kv_morale is the morale effect table then to do what youd like I imagine youd look at all extended_casualty_penalty's, decrease losing_combat penalties, lower routing enemies and friendly considered, all recent_casualty_penalty, and all total_casualty_penalty
Its actually not too hard to understand once youre in it. Youd just balance it so more people per unit and unit per army have to be dead before heavy morale penalties,
Hope that helps
What tables would I modify if I want your moral changes but would like to have most of the enemy force being destroyed before retreating. Like I wish for at least 75% of a unit to be killed most of the time before the unit considers routing if it was a fair fight when other moral de-buffs are not occurring for that unit of course. I like meat grinder battles but with the logic you have in place. Thank you for future advice.
Thanks mate! I'm a fan of this work you've done!
I appreciate the feedback and also Im a fan of your work
Using this for H2H would also be VERY interesting
Also I only edited kv_morale because this is the only modding experience i have, so balancing a few values seemed easy. I would love to change how morale works entirely to be more realistic to period battles but I unfortunate lack those skills. I do have a lot of experience with the TW series and DEI in particular so balancing morale to at least try to replicate real battles was the best i could do
@kam2150 Im already in the DEI server and im open to any new info. Im also aware of most of the issues you mention hence why i decreased flanking penalties. From my testing so far it appears to be working fairly well. I know with the state of Rome 2 and modern total war in general itll never work perfectly. However from using the mod this is based on, testing this mod, and me and friends playing with it, it appears to work pretty well. Thanks for the feedback
Fatigue penalty also does not work well, any unit with training level "trained" and above cuts penalty by 50%, meaning it only really affects lower tier units.
There are many stuff in kv_morale that simply don't work, like penalty for fighting cavalry. If you visit DeI discord, I can teach you a bit more about how morale works.
Also Im hoping to reach a good balance were battles last a while but its mainly positioning and flanking instead of the bloody grind of melee and multiple cycle charges. I believe this will improve battle flow and make it more accurate to history.