Victoria 3

Victoria 3

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[1.9] 马与轨道 | Horses and Track
   
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1.122 MB
30 Dec, 2023 @ 4:57am
21 Jun @ 2:43am
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[1.9] 马与轨道 | Horses and Track

In 4 collections by Waventus
Waventus的维多利亚3MOD
41 items
建筑,商品和经济 | Buildings, Goods, and Economy
25 items
工业调整 | Industrial Adjustments
14 items
农业调整 | Agricultural Adjustments
7 items
Description
添加了新商品【马】,由畜牧场的副产物可选生产方式生产。
【马】可以用于满足人群的自由流动需求。
加入了新科技:轨道,作为铁路的前置。
为铁路增加了轨道马车生产方式。
为城镇中心的公共交通添加了公共出租马车生产方式。
为列车自动化和蒸汽自动化添加马车运输和马拉生产方式。
骑兵需要马了。



Add a new goods "horse", which can be produced using alternative production methods from Livestock Ranch.

Horses can be used to meet the {Free Movement} needs of the pop.

New technology has been added: Track, serving as a unlocking technologies to Railways.

Added Horse Drawn Transport production methods to Railways.

The production method of Public Hackney Carriage has been added to the Public Transport of the urban center.

Add Horse Drawn Transport and Horse Drawn production methods to Train Automation and Steam Automation.

The cavalry needs horses.



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My mod collection:  Lan的维多利亚3mod 



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12 Comments
kebabblaster9000 29 Jun @ 2:03pm 
any steppe areas should have a massive throughput to horse production, aka american great plains. eurasian steppe and the chaco and pampas, and alot of african states should get a debuff to horses due to the tsetse fly that causes sleeping sickness.
Dex 9 Sep, 2024 @ 12:41pm 
Or maybe as an additional dedicated PM for the livestock ranches like in the Romaion overhaul https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880120246&searchtext=romaion .
Dex 9 Sep, 2024 @ 12:37pm 
Hi, thank you for your mod.

Interesting idea of using horses for pop transportation, cavalry requirements and associated companies,...

Unless I understood incorrectly how the mod works, it seems that because of its uses, it should have it's own rural building instead of just a PM in the Livestock Farms.

In a scenario in which you for instance you have limited amount of states, or just one state, you have to decide to have cavalry or textile industry, but you can't have both.
Waventus  [author] 17 Jul, 2024 @ 4:00am 
建了qq群:992552164
Waventus  [author] 11 Jul, 2024 @ 8:27am 
更新到1.7
Pandruid 5 Jul, 2024 @ 12:21pm 
这次更新后牧场不产出商品“马”了

1.7的马没了啊!:steamsad:
Waventus  [author] 6 Jan, 2024 @ 7:09am 
这次更新调了下数值
Misaka 5 Jan, 2024 @ 7:51pm 
开了三把观察了下各大市场,结论:马的产出远远不够,可以拉货导致缺口过大,如果你一直扩畜牧,肉会极大过剩
Waventus  [author] 3 Jan, 2024 @ 8:28pm 
不过我在考虑把自行车加进来
Waventus  [author] 3 Jan, 2024 @ 8:20pm 
我之前考虑过调动员选项。
运输里说的是运人,大规模的的马车运兵没有,单马运兵就成了龙骑兵(机动步兵)。
侦查也可以认为直接用骑兵。
马车运货有少量存在,但现在的动员里就没有后勤运输(组织度要求步兵比例,就当是步兵在运)。